Department of Neurology Division of Behavioral Neurology and Cognitive Neuroscience University of Iowa College of Medicine.
Department of Behavioral Sciences Rush University Medical Center.
Emotion. 2013 Feb;13(1):19-24. doi: 10.1037/a0029970. Epub 2012 Oct 8.
It has been shown that older adults perform less well than younger adults on the Iowa Gambling Task (IGT), a real-world type decision-making task that factors together reward, punishment, and uncertainty. To explore the reasons behind this age-related decrement, we administered to an adult life span sample of 265 healthy participants (Mdn age = 62.00 +/- 16.17 years; range [23-88]) 2 versions of the IGT, which have different contingencies for successful performance: A'B'C'D' requires choosing lower immediate reward (paired with lower delayed punishment); E'F'G'H' requires choosing higher immediate punishment (paired with higher delayed reward). There was a significant negative correlation between age and performance on the A'B'C'D' version of the IGT (r = -.16, p = .01), while there was essentially no correlation between age and performance on the E'F'G'H' version (r = -.07, p = .24). In addition, the rate of impaired performance in older participants was significantly higher for the A'B'C'D' version (23%) compared with the E'F'G'H' version (13%). A parsimonious account of these findings is an age-related increase in hypersensitivity to reward, whereby the decisions of older adults are disproportionately influenced by prospects of receiving reward, irrespective of the presence or degree of punishment.
已有研究表明,在爱荷华赌博任务(IGT)中,老年人的表现不如年轻人,IGT 是一种现实世界类型的决策任务,综合考虑了奖励、惩罚和不确定性。为了探究这种与年龄相关的衰退背后的原因,我们对 265 名健康成年参与者(Mdn 年龄=62.00 +/- 16.17 岁;范围[23-88])进行了两种版本的 IGT 测试,两种版本的成功表现的结果不同:A'B'C'D'需要选择较低的即时奖励(与较低的延迟惩罚配对);E'F'G'H'需要选择较高的即时惩罚(与较高的延迟奖励配对)。IGT 的 A'B'C'D'版本的表现与年龄呈显著负相关(r = -.16,p =.01),而 E'F'G'H'版本的表现与年龄几乎没有相关性(r = -.07,p =.24)。此外,在 A'B'C'D'版本中,年龄较大的参与者表现受损的比例明显更高(23%),而在 E'F'G'H'版本中则较低(13%)。这些发现的一个简洁解释是,随着年龄的增长,对奖励的敏感性会增加,老年人的决策会受到获得奖励的前景的不成比例的影响,而不论惩罚的存在与否或程度如何。