Jeon Seong Taek, Maurer Daphne, Lewis Terri L
Department of Psychology, Neuroscience & Behaviour, McMaster University, Hamilton, Ontario, L8S 4K1, Canada.
Seeing Perceiving. 2012;25(5):493-520. doi: 10.1163/18784763-00002391.
Amblyopia is a condition involving reduced acuity caused by abnormal visual input during a critical period beginning shortly after birth. Amblyopia is typically considered to be irreversible during adulthood. Here we provide the first demonstration that video game training can improve at least some aspects of the vision of adults with bilateral deprivation amblyopia caused by a history of bilateral congenital cataracts. Specifically, after 40 h of training over one month with an action video game, most patients showed improvement in one or both eyes on a wide variety of tasks including acuity, spatial contrast sensitivity, and sensitivity to global motion. As well, there was evidence of improvement in at least some patients for temporal contrast sensitivity, single letter acuity, crowding, and feature spacing in faces, but not for useful field of view. The results indicate that, long after the end of the critical period for damage, there is enough residual plasticity in the adult visual system to effect improvements, even in cases of deep amblyopia caused by early bilateral deprivation.
弱视是一种在出生后不久开始的关键时期,由于异常视觉输入导致视力下降的病症。弱视通常被认为在成年期是不可逆的。在此,我们首次证明,视频游戏训练能够改善至少部分患有双侧先天性白内障病史导致的双侧剥夺性弱视的成年人的视力。具体而言,在使用一款动作视频游戏进行为期一个月、共40小时的训练后,大多数患者在包括视力、空间对比敏感度以及对整体运动的敏感度等多种任务中,一只或两只眼睛都有所改善。此外,有证据表明至少部分患者在时间对比敏感度、单字母视力、拥挤现象以及面部特征间距方面有所改善,但在有用视野方面没有改善。结果表明,在损伤关键期结束很久之后,成年视觉系统中仍存在足够的残余可塑性来实现改善,即使是在早期双侧剥夺导致的严重弱视病例中也是如此。