Universitat de Barcelona and the Renaissance Computing Institute (RENCI).
IEEE Trans Vis Comput Graph. 2013 Apr;19(4):591-6. doi: 10.1109/TVCG.2013.24.
We present a novel technique for animating self-avatar eye movements in an immersive virtual environment without the use of eye-tracking hardware, and evaluate our technique via a two-alternative, forced-choice-with-confidence experiment that compares this simulated-eye-tracking condition to a no-eye-tracking condition and a real-eye-tracking condition in which the avatar's eyes were rotated with an eye tracker. Viewing the reflection of a tracked self-avatar is often used in virtual-embodiment scenarios to induce in the participant the illusion that the virtual body of the self-avatar belongs to them, however current tracking methods do not account for the movements of the participants eyes, potentially lessening this body-ownership illusion. The results of our experiment indicate that, although blind to the experimental conditions, participants noticed differences between eye behaviors, and found that the real and simulated conditions represented their behavior better than the no-eye-tracking condition. Additionally, no statistical difference was found when choosing between the real and simulated conditions. These results suggest that adding eye movements to self-avatars produces a subjective increase in self-identification with the avatar due to a more complete representation of the participant's behavior, which may be beneficial for inducing virtual embodiment, and that effective results can be obtained without the need for any specialized eye-tracking hardware.
我们提出了一种新颖的技术,用于在沉浸式虚拟环境中为自我化身动画眼动,而无需使用眼动追踪硬件,并通过一项二选一、有置信度的强制选择实验来评估我们的技术,该实验将这种模拟眼动追踪条件与无眼动追踪条件以及使用眼动追踪器旋转化身眼睛的真实眼动追踪条件进行比较。在虚拟体现场景中,观看跟踪的自我化身的反射通常用于诱导参与者产生虚拟自我化身的身体属于他们的错觉,但是当前的跟踪方法没有考虑到参与者眼睛的运动,这可能会减弱这种身体所有权的错觉。我们实验的结果表明,尽管参与者对实验条件一无所知,但他们注意到了眼动行为之间的差异,并且发现真实和模拟条件比无眼动追踪条件更能代表他们的行为。此外,在选择真实和模拟条件之间时,没有发现统计学差异。这些结果表明,由于更完整地代表了参与者的行为,为自我化身添加眼动会导致对化身的自我认同的主观增加,这可能有助于诱导虚拟体现,并且无需任何专门的眼动追踪硬件即可获得有效结果。