Suppr超能文献

运用雪堆博弈理论对单个房间内的行人进行疏散

Evacuation of pedestrians from a single room by using snowdrift game theories.

作者信息

Shi Dong-Mei, Wang Bing-Hong

机构信息

Department of Physics, Bohai University, Jinzhou Liaoning, 121000, People's Republic of China.

出版信息

Phys Rev E Stat Nonlin Soft Matter Phys. 2013 Feb;87(2):022802. doi: 10.1103/PhysRevE.87.022802. Epub 2013 Feb 4.

Abstract

Game theory is introduced to simulate the complicated interaction relations among the conflicting pedestrians in a pedestrian flow system, which is defined on a square lattice with the parallel update rule. Modified on the traditional lattice gas model, each pedestrian can move to not only an empty site, but also an occupied site. It is found that each individual chooses its neighbor randomly and occupies the site with the probability W(x→y)=1/1+exp[-(P(x)-U(x))/κ], where P(x) is the x's payoff representing his personal energy, and U(x) is the average payoff of its neighborhood indicating the potential well energy if he stays. Two types of pedestrians are considered, and they interact with their neighbors following the payoff matrix of snowdrift game theory. The cost-to-benefit ratio r=c/(2b-c) (where b is the perfect payoff and c is the labor cost) represents the fear index of the pedestrians in this model. It is found that there exists a moderate value of r leading to the shortest escape time, and the situation for large values of r is better than that for small ones in general. In addition, the pedestrian flow system always arrives at a consistent state in which the two types of walkers have the same number and evolve by the same law irrespectively of the parameters, which can be interpreted as the self-organization effect of pedestrian flow. It is also proven that the time point of the onset of the steady state is unrelated to the scale of the pedestrians and the square lattice. Meanwhile, the system exhibits different dynamics before reaching the consistent state: the number of the two types of walkers oscillates when P(C)>0.5 (i.e., probability to change the present strategy), while no oscillation happens for P(C)≤0.5. Finally, it is shown that a smaller density of pedestrians ρ induces a shorter average escape time.

摘要

引入博弈论来模拟行人流动系统中相互冲突的行人之间复杂的相互作用关系,该系统定义在具有并行更新规则的方形晶格上。在传统晶格气体模型的基础上进行了改进,每个行人不仅可以移动到空位置,还可以移动到被占据的位置。研究发现,每个个体随机选择其邻居,并以概率(W(x→y)=1/1+exp[-(P(x)-U(x))/κ])占据该位置,其中(P(x))是代表其个人能量的(x)的收益,(U(x))是其邻域的平均收益,表示如果他停留时的势阱能量。考虑了两种类型的行人,他们根据雪堆博弈论的收益矩阵与邻居相互作用。成本效益比(r = c/(2b - c))(其中(b)是完美收益,(c)是劳动成本)代表该模型中行人的恐惧指数。研究发现,存在一个适中的(r)值导致最短的逃生时间,并且一般来说,(r)值大的情况比(r)值小的情况要好。此外,行人流动系统总是会达到一种一致状态,即两种类型的行人数量相同,并且无论参数如何都按照相同的规律演化,这可以解释为行人流动的自组织效应。还证明了稳态开始的时间点与行人的规模和方形晶格无关。同时,系统在达到一致状态之前表现出不同的动态:当(P(C)>0.5)(即改变当前策略的概率)时,两种类型行人数量会振荡,而当(P(C)≤0.5)时则不会发生振荡。最后,结果表明较小的行人密度(\rho)会导致较短的平均逃生时间。

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验