Department of Communication, Michigan State University, East Lansing, Michigan 48840, USA.
Cyberpsychol Behav Soc Netw. 2013 May;16(5):335-9. doi: 10.1089/cyber.2012.0242. Epub 2013 Mar 19.
As the movement to capitalize on unique affordances of video games for learning continues to grow, relatively little research in that area has examined how formal features, such as genre and game mechanics, draw and hold children's attention. This study examines which genres children prefer and the reasons why children prefer those genres by reporting on a video game uses and gratifications survey of children of various ages (n=685). Results show distinct patterns of game use and preference tied to typical child developmental ecology at each age, indicating that genre preference varies by age and developmental context. Implications for game research and educational gaming are provided.
随着利用视频游戏独特优势进行学习的运动不断发展,该领域相对较少的研究关注了诸如体裁和游戏机制等形式特征如何吸引和保持儿童的注意力。本研究通过对不同年龄段儿童(n=685)的视频游戏使用和满足调查,报告了儿童更喜欢哪些体裁以及他们喜欢这些体裁的原因,以此来研究这一问题。结果表明,与每个年龄段典型的儿童发展生态相关联的游戏使用和偏好存在明显的模式,表明体裁偏好因年龄和发展背景而异。为游戏研究和教育游戏提供了启示。