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针对医疗保健专业人员培训中严肃游戏的系统评价。

A Systematic Review of Serious Games in Training Health Care Professionals.

作者信息

Wang Ryan, DeMaria Samuel, Goldberg Andrew, Katz Daniel

机构信息

From the Icahn School of Medicine at Mount Sinai, New York, NY.

出版信息

Simul Healthc. 2016 Feb;11(1):41-51. doi: 10.1097/SIH.0000000000000118.

Abstract

Serious games are computer-based games designed for training purposes. They are poised to expand their role in medical education. This systematic review, conducted in accordance with PRISMA guidelines, aimed to synthesize current serious gaming trends in health care training, especially those pertaining to developmental methodologies and game evaluation. PubMed, EMBASE, and Cochrane databases were queried for relevant documents published through December 2014. Of the 3737 publications identified, 48 of them, covering 42 serious games, were included. From 2007 to 2014, they demonstrate a growth from 2 games and 2 genres to 42 games and 8 genres. Overall, study design was heterogeneous and methodological quality by MERQSI score averaged 10.5/18, which is modest. Seventy-nine percent of serious games were evaluated for training outcomes. As the number of serious games for health care training continues to grow, having schemas that organize how educators approach their development and evaluation is essential for their success.

摘要

严肃游戏是为培训目的而设计的基于计算机的游戏。它们有望在医学教育中扩大其作用。本系统评价按照PRISMA指南进行,旨在综合当前医疗保健培训中的严肃游戏趋势,特别是那些与开发方法和游戏评估相关的趋势。查询了PubMed、EMBASE和Cochrane数据库中截至2014年12月发表的相关文献。在识别出的3737篇出版物中,纳入了其中48篇,涵盖42款严肃游戏。从2007年到2014年,它们从2款游戏和2种类型发展到42款游戏和8种类型。总体而言,研究设计具有异质性,根据MERQSI评分的方法学质量平均为10.5/18,处于中等水平。79%的严肃游戏对培训结果进行了评估。随着用于医疗保健培训的严肃游戏数量不断增加,拥有组织教育工作者进行游戏开发和评估方式的架构对于其成功至关重要。

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