Department of Psychology, Dalhousie University, 1355 Oxford Street, Halifax, NS, B3H 4J1, Canada,
J Gambl Stud. 2014 Sep;30(3):653-68. doi: 10.1007/s10899-013-9383-8.
The current research examined whether the presentation of gambling-related cues facilitates the activation of gambling outcome expectancies using both reaction time (RT) and self-report modes of assessment. Gambling outcome expectancies were assessed by having regular casino or online gamblers (N = 58) complete an outcome expectancy RT task, as well as a self-report measure of gambling outcome expectancies, both before and after exposure to one of two randomly assigned cue conditions (i.e., casino or control video). Consistent with hypotheses, participants exposed to gambling-related cues (i.e., casino cue video condition) responded faster to positive outcome expectancy words preceded by gambling prime relative to non-gambling prime pictures on the post-cue RT task. Similarly, participants in the casino cue video condition self-reported significantly stronger positive gambling outcome expectancies than those in the control cue video condition following cue exposure. Activation of negative gambling outcome expectancies was not observed on either the RT task or self-report measure. The results indicate that exposure to gambling cues activates both implicit and explicit positive gambling outcome expectancies among regular gamblers.
当前的研究考察了呈现与赌博相关的线索是否会通过反应时(RT)和自我报告评估模式来促进赌博结果预期的激活。通过让定期去赌场或在线赌博的赌徒(N=58)在接触两种随机分配的线索条件之一(即赌场或控制视频)之前和之后完成一个结果预期 RT 任务,以及一个赌博结果预期的自我报告测量,来评估赌博结果预期。与假设一致,与赌博相关的线索(即赌场线索视频条件)暴露组的参与者在赌场线索视频条件下,相对于非赌博线索图片,对赌博相关的正面结果预期词的反应速度更快。同样,在接触线索后,赌场线索视频条件下的参与者自我报告的正面赌博结果预期明显强于控制线索视频条件下的参与者。在 RT 任务或自我报告测量中,都没有观察到负面赌博结果预期的激活。结果表明,接触赌博线索会在定期赌徒中激活隐性和显性的正面赌博结果预期。