• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

在三维环境中远程目标指向手运动的表现。

Performance of remote target pointing hand movements in a 3D environment.

机构信息

Department of Industrial Management, National Taiwan University of Science and Technology, Taipei, Taiwan, ROC.

出版信息

Hum Mov Sci. 2013 Jun;32(3):511-26. doi: 10.1016/j.humov.2012.02.001. Epub 2013 Apr 16.

DOI:10.1016/j.humov.2012.02.001
PMID:23601416
Abstract

In this study, we investigated and modeled the performance of target pointing hand movements in a hand free, touchless 3D environment. The targets had different positions, sizes and distances. Performance measurements included total movement time and movement trajectories. The total movement time consisted of a "primary submovement time" and a "secondary submovement time". Results indicated that the total movement time for targets with depth in the upper part of the spherical framework (3.10s) was shorter than for targets without depth (3.79s). The time for targets without depth in the lower part of the spherical framework (2.94s) was shorter than for targets with depth (3.57s). Within a 3D perspective display, the perception of distance and size depends on its depth position. Our results confirmed the adequacy of the 3D information in the display by showing the longest total movement time was observed for the reach of the "forward" target (3.94s). Fitts' model explained the total movement time (for targets without depth r(2)=.72; for targets with depth r(2)=.72). This study showed that participants navigated the 3D space naturally and could move the cursor using both sequential a axis moving strategy and a straight line moving strategy. Real-life applications of the proposed method include interface design for 3D perspective displays and hand movements in 3D environments.

摘要

在这项研究中,我们研究并建模了在免提、无触摸的 3D 环境中目标指向手运动的性能。目标具有不同的位置、大小和距离。性能测量包括总运动时间和运动轨迹。总运动时间由“主要子运动时间”和“次要子运动时间”组成。结果表明,在球形框架上部具有深度的目标(3.10 秒)的总运动时间比没有深度的目标(3.79 秒)短。在球形框架下部没有深度的目标(2.94 秒)的运动时间比具有深度的目标(3.57 秒)短。在 3D 透视显示中,距离和大小的感知取决于其深度位置。我们的结果通过显示最长的总运动时间是为“向前”目标的到达而观察到的(3.94 秒),证实了显示中的 3D 信息的充分性。菲茨定律模型解释了总运动时间(对于没有深度的目标 r(2)=.72;对于有深度的目标 r(2)=.72)。这项研究表明,参与者自然地在 3D 空间中导航,并且可以使用顺序 a 轴移动策略和直线移动策略来移动光标。所提出方法的实际应用包括 3D 透视显示的界面设计和 3D 环境中的手运动。

相似文献

1
Performance of remote target pointing hand movements in a 3D environment.在三维环境中远程目标指向手运动的表现。
Hum Mov Sci. 2013 Jun;32(3):511-26. doi: 10.1016/j.humov.2012.02.001. Epub 2013 Apr 16.
2
Fitts' law holds for pointing movements under conditions of restricted visual feedback.菲茨定律适用于在视觉反馈受限的条件下进行的指向运动。
Hum Mov Sci. 2010 Dec;29(6):882-92. doi: 10.1016/j.humov.2010.03.009. Epub 2010 Jul 24.
3
The processing of linear perspective and binocular information for action and perception.用于行动与感知的线性透视和双眼信息处理。
Neuropsychologia. 2007 Apr 8;45(7):1420-6. doi: 10.1016/j.neuropsychologia.2006.11.004. Epub 2006 Dec 12.
4
A study of Fitts' law on goal-directed aiming task with moving targets.针对带有运动目标的指向性目标任务的菲茨定律研究。
Percept Mot Skills. 2011 Aug;113(1):339-52. doi: 10.2466/05.06.25.PMS.113.4.339-352.
5
Modeling movements of a long hand-held tool with effects of moments of inertia.对具有转动惯量效应的长手持工具的运动进行建模。
Hum Mov Sci. 2014 Apr;34:233-45. doi: 10.1016/j.humov.2014.03.005. Epub 2014 Apr 3.
6
Effects of self-motion on attention in real 3D space.自我运动对真实三维空间中注意力的影响。
Acta Psychol (Amst). 2009 Jul;131(3):194-201. doi: 10.1016/j.actpsy.2009.05.004. Epub 2009 Jun 12.
7
Speed and accuracy of eye-gaze pointing.目光注视指向的速度与准确性。
Percept Mot Skills. 1997 Oct;85(2):705-18. doi: 10.2466/pms.1997.85.2.705.
8
Coordination of gaze and hand movements for tracking and tracing in 3D.用于三维跟踪和描绘的注视与手部动作协调。
Cortex. 2009 Mar;45(3):340-55. doi: 10.1016/j.cortex.2008.02.009. Epub 2008 Jul 11.
9
Feedback versus motor programming in the control of aimed movements.
J Exp Psychol Hum Percept Perform. 1975 May;104(2):161-9.
10
A study of the application of Fitts' law to selected cerebral palsied adults.一项关于菲茨定律在特定脑瘫成年人中的应用研究。
Percept Mot Skills. 1993 Dec;77(3 Pt 2):1107-17. doi: 10.2466/pms.1993.77.3f.1107.

引用本文的文献

1
A study of the effect of visual depth information on upper limb movement by use of measurement of smoothness.一项通过测量平滑度来研究视觉深度信息对上肢运动影响的研究。
J Phys Ther Sci. 2016 Apr;28(4):1134-41. doi: 10.1589/jpts.28.1134. Epub 2016 Apr 28.
2
Effects of training pre-movement sensorimotor rhythms on behavioral performance.运动前感觉运动节律训练对行为表现的影响。
J Neural Eng. 2015 Dec;12(6):066021. doi: 10.1088/1741-2560/12/6/066021. Epub 2015 Nov 3.