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指向三维工作空间的运动基元。

Motor primitives of pointing movements in a three-dimensional workspace.

机构信息

Faculty of Psychology and Sports Science, Bielefeld University, Universitätsstrasse 25, P.O. Box 100 131, 33615 Bielefeld, Germany.

出版信息

Exp Brain Res. 2013 Jun;227(3):355-65. doi: 10.1007/s00221-013-3516-2. Epub 2013 Apr 19.

Abstract

A central question of motor control is how the motor system deals with redundant degrees of freedom. Redundancy can be reduced by coupling multiple degrees of freedom into a single motor primitive. Previous studies measuring motor primitives in aimed limb movements were restricted to two-dimensional target planes. We asked whether a limited number of motor primitives would also be sufficient to capture the posture variance of aimed limb movements in a three-dimensional target volume. To this end, participants had to point towards virtual targets uniformly spaced in a three-dimensional workspace. Results showed that three motor primitives captured 89.7 ± 2.8 % of the data variance of unrestrained pointing movements. Each motor primitive corresponded to a valid movement of the arm. The findings imply that complex postures in a three-dimensional target volume can be reduced to three motor primitives. The reduction results in a unique mapping of target position and posture and, thus, solves the redundancy problem. The reduction further indicates that, in a pointing task, the motor system does not control hand rotation independent of hand translation.

摘要

运动控制的一个核心问题是运动系统如何处理冗余自由度。通过将多个自由度耦合到单个运动基元中,可以减少冗余。以前研究在有目标的肢体运动中测量运动基元的研究仅限于二维目标平面。我们想知道,在一个三维目标体积中,是否也可以用有限数量的运动基元来捕捉有目标的肢体运动的姿势变化。为此,参与者必须指向三维工作空间中均匀分布的虚拟目标。结果表明,三个运动基元捕获了无约束指向运动数据方差的 89.7 ± 2.8%。每个运动基元对应于手臂的有效运动。研究结果表明,在三维目标体积中复杂的姿势可以简化为三个运动基元。这种简化导致目标位置和姿势的唯一映射,从而解决了冗余问题。进一步表明,在指向任务中,运动系统不会独立于手的平移来控制手的旋转。

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