• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

不同暴力游戏习惯青少年的暴力和非暴力视频游戏对心率变异性、睡眠和情绪的影响。

The effect of violent and nonviolent video games on heart rate variability, sleep, and emotions in adolescents with different violent gaming habits.

机构信息

Stress Research Institute, Stockholm University, SE-106 91 Stockholm, Sweden.

出版信息

Psychosom Med. 2013 May;75(4):390-6. doi: 10.1097/PSY.0b013e3182906a4c.

DOI:10.1097/PSY.0b013e3182906a4c
PMID:23645706
Abstract

OBJECTIVE

To study cardiac, sleep-related, and emotional reactions to playing violent (VG) versus nonviolent video games (NVG) in adolescents with different gaming habits.

METHODS

Thirty boys (aged 13-16 years, standard deviation = 0.9), half of them low-exposed (≤1 h/d) and half high-exposed (≥3 h/d) to violent games, played a VG/NVG for 2 hours during two different evenings in their homes. Heart rate (HR) and HR variability were registered from before start until next morning. A questionnaire about emotional reactions was administered after gaming sessions and a sleep diary on the following mornings.

RESULTS

During sleep, there were significant interaction effects between group and gaming condition for HR (means [standard errors] for low-exposed: NVG 63.8 [2.2] and VG 67.7 [2.4]; for high-exposed: NVG 65.5 [1.9] and VG 62.7 [1.9]; F(1,28) = 9.22, p = .005). There was also a significant interaction for sleep quality (low-exposed: NVG 4.3 [0.2] and VG 3.7 [0.3]); high-exposed: NVG 4.4 [0.2] and VG 4.4 [0.2]; F(1,28) = 3.51, p = .036, one sided), and sadness after playing (low-exposed: NVG 1.0 [0.0] and VG 1.4 [0.2]; high-exposed: NVG 1.2 [0.1] and VG 1.1 [0.1]; (F(1,27) = 6.29, p = .009, one sided).

CONCLUSIONS

Different combinations of the extent of (low versus high) previous VG and experimental exposure to a VG or an NVG are associated with different reaction patterns-physiologically, emotionally, and sleep related. Desensitizing effects or selection bias stand out as possible explanations.

摘要

目的

研究不同游戏习惯的青少年在玩暴力(VG)与非暴力(NVG)视频游戏时的心脏、睡眠相关和情绪反应。

方法

30 名男孩(年龄 13-16 岁,标准差=0.9),其中一半是低暴露(≤1 小时/天),一半是高暴露(≥3 小时/天)玩暴力游戏,在两个不同的晚上在家中分别玩 2 小时的 VG/NVG。在开始前到次日早上,记录心率(HR)和心率变异性。游戏后进行情绪反应问卷调查,次日早上进行睡眠日记。

结果

在睡眠期间,组和游戏条件之间存在显著的交互作用,影响 HR(低暴露组的平均值[标准误差]:NVG 63.8[2.2]和 VG 67.7[2.4];高暴露组:NVG 65.5[1.9]和 VG 62.7[1.9];F(1,28)=9.22,p=0.005)。睡眠质量(低暴露组:NVG 4.3[0.2]和 VG 3.7[0.3];高暴露组:NVG 4.4[0.2]和 VG 4.4[0.2];F(1,28)=3.51,p=0.036,单侧)和游戏后悲伤(低暴露组:NVG 1.0[0.0]和 VG 1.4[0.2];高暴露组:NVG 1.2[0.1]和 VG 1.1[0.1];F(1,27)=6.29,p=0.009,单侧)也存在显著的交互作用。

结论

以往(低与高)玩 VG 的程度和实验中接触 VG 或 NVG 的不同组合与不同的反应模式相关,包括生理、情绪和睡眠相关方面。脱敏效应或选择偏差是可能的解释。

相似文献

1
The effect of violent and nonviolent video games on heart rate variability, sleep, and emotions in adolescents with different violent gaming habits.不同暴力游戏习惯青少年的暴力和非暴力视频游戏对心率变异性、睡眠和情绪的影响。
Psychosom Med. 2013 May;75(4):390-6. doi: 10.1097/PSY.0b013e3182906a4c.
2
Playing a violent television game affects heart rate variability.玩暴力电视游戏会影响心率变异性。
Acta Paediatr. 2009 Jan;98(1):166-72. doi: 10.1111/j.1651-2227.2008.01096.x. Epub 2008 Oct 29.
3
The impact of prolonged violent video-gaming on adolescent sleep: an experimental study.长时间暴力电子游戏对青少年睡眠的影响:一项实验研究。
J Sleep Res. 2013 Apr;22(2):137-43. doi: 10.1111/j.1365-2869.2012.01060.x. Epub 2012 Nov 9.
4
Violent video games stress people out and make them more aggressive.暴力视频游戏会给人带来压力,使人变得更具攻击性。
Aggress Behav. 2013 Jan;39(1):64-70. doi: 10.1002/ab.21454. Epub 2012 Oct 24.
5
Experimental study of the differential effects of playing versus watching violent video games on children's aggressive behavior.玩暴力电子游戏与观看暴力电子游戏对儿童攻击性行为的差异影响的实验研究。
Aggress Behav. 2008 May-Jun;34(3):256-64. doi: 10.1002/ab.20245.
6
Longitudinal effects of violent video games on aggression in Japan and the United States.暴力电子游戏对日本和美国攻击性的纵向影响。
Pediatrics. 2008 Nov;122(5):e1067-72. doi: 10.1542/peds.2008-1425.
7
Are the effects of Unreal violent video games pronounced when playing with a virtual reality system?使用虚拟现实系统玩虚幻暴力电子游戏时,其效果会很显著吗?
Aggress Behav. 2008 Sep-Oct;34(5):521-38. doi: 10.1002/ab.20272.
8
Factors correlated with violent video game use by adolescent boys and girls.与青少年男孩和女孩使用暴力电子游戏相关的因素。
J Adolesc Health. 2007 Jul;41(1):77-83. doi: 10.1016/j.jadohealth.2007.01.001. Epub 2007 Apr 12.
9
Violent video game players and non-players differ on facial emotion recognition.暴力电子游戏玩家和非玩家在面部表情识别方面存在差异。
Aggress Behav. 2016 Jan-Feb;42(1):16-28. doi: 10.1002/ab.21602. Epub 2015 Aug 24.
10
A longitudinal study of the association between violent video game play and aggression among adolescents.一项关于青少年玩暴力视频游戏与攻击性之间关联的纵向研究。
Dev Psychol. 2012 Jul;48(4):1044-57. doi: 10.1037/a0026046. Epub 2011 Oct 31.

引用本文的文献

1
The Effects of Excessive Arousing Video Gaming on vmHRV During Sleep in Habitual Gamers.过度刺激的电子游戏对习惯玩游戏者睡眠期间vmHRV的影响。
Appl Psychophysiol Biofeedback. 2025 Jul 5. doi: 10.1007/s10484-025-09723-z.
2
Exploring emotions beyond the laboratory: A review of emotional and physiological ecological momentary assessment methods in children and youth.超越实验室的情感探索:儿童和青少年情绪和生理生态瞬间评估方法综述。
Psychophysiology. 2024 Dec;61(12):e14699. doi: 10.1111/psyp.14699. Epub 2024 Oct 4.
3
Prevalence of video gaming disorder in Saudi Arabia: a school-based national study.
沙特阿拉伯视频游戏障碍的患病率:一项基于学校的全国性研究。
J Egypt Public Health Assoc. 2024 Aug 21;99(1):20. doi: 10.1186/s42506-024-00165-9.
4
Comprehensive analysis including in-game spending and violent game playing in patients with internet gaming disorder.对有网络游戏障碍的患者进行游戏内消费和暴力游戏行为的综合分析。
Neuropsychopharmacol Rep. 2024 Sep;44(3):631-638. doi: 10.1002/npr2.12470. Epub 2024 Jul 28.
5
Nocturnal Smartphone Use Affects Sleep Quality and Cognitive and Physical Performance in Tunisian School-Age Children.夜间使用智能手机会影响突尼斯学龄儿童的睡眠质量、认知能力和身体表现。
Eur J Investig Health Psychol Educ. 2024 Mar 28;14(4):856-869. doi: 10.3390/ejihpe14040055.
6
ABCs or Attack-Boom-Crash? A longitudinal analysis of associations between media content and the development of problematic media use in early childhood.ABC还是攻击-繁荣-崩溃?对幼儿期媒体内容与问题性媒体使用发展之间关联的纵向分析。
Technol Mind Behav. 2022 Winter;3(4). doi: 10.1037/tmb0000093. Epub 2022 Nov 2.
7
Sleep behaviors predicted sleep disturbances among Chinese health science students: a cross-sectional study.睡眠行为预测中国医科学生的睡眠障碍:一项横断面研究。
Sleep Breath. 2024 Mar;28(1):449-457. doi: 10.1007/s11325-023-02888-z. Epub 2023 Jul 29.
8
Habitual Videogame Playing Does Not Compromise Subjective Sleep Quality and Is Associated with Improved Daytime Functioning.习惯性玩电子游戏不会损害主观睡眠质量,且与白天功能改善有关。
Brain Sci. 2023 Feb 7;13(2):279. doi: 10.3390/brainsci13020279.
9
Health Consequences of Intensive E-Gaming: A Systematic Review.电子游戏成瘾的健康后果:系统评价。
Int J Environ Res Public Health. 2023 Jan 20;20(3):1968. doi: 10.3390/ijerph20031968.
10
Associations between social loneliness trajectories and chronotype among adolescents.青少年社交孤独轨迹与昼夜节律类型之间的关联。
Eur Child Adolesc Psychiatry. 2024 Jan;33(1):179-191. doi: 10.1007/s00787-023-02160-5. Epub 2023 Feb 8.