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不同暴力游戏习惯青少年的暴力和非暴力视频游戏对心率变异性、睡眠和情绪的影响。

The effect of violent and nonviolent video games on heart rate variability, sleep, and emotions in adolescents with different violent gaming habits.

机构信息

Stress Research Institute, Stockholm University, SE-106 91 Stockholm, Sweden.

出版信息

Psychosom Med. 2013 May;75(4):390-6. doi: 10.1097/PSY.0b013e3182906a4c.

Abstract

OBJECTIVE

To study cardiac, sleep-related, and emotional reactions to playing violent (VG) versus nonviolent video games (NVG) in adolescents with different gaming habits.

METHODS

Thirty boys (aged 13-16 years, standard deviation = 0.9), half of them low-exposed (≤1 h/d) and half high-exposed (≥3 h/d) to violent games, played a VG/NVG for 2 hours during two different evenings in their homes. Heart rate (HR) and HR variability were registered from before start until next morning. A questionnaire about emotional reactions was administered after gaming sessions and a sleep diary on the following mornings.

RESULTS

During sleep, there were significant interaction effects between group and gaming condition for HR (means [standard errors] for low-exposed: NVG 63.8 [2.2] and VG 67.7 [2.4]; for high-exposed: NVG 65.5 [1.9] and VG 62.7 [1.9]; F(1,28) = 9.22, p = .005). There was also a significant interaction for sleep quality (low-exposed: NVG 4.3 [0.2] and VG 3.7 [0.3]); high-exposed: NVG 4.4 [0.2] and VG 4.4 [0.2]; F(1,28) = 3.51, p = .036, one sided), and sadness after playing (low-exposed: NVG 1.0 [0.0] and VG 1.4 [0.2]; high-exposed: NVG 1.2 [0.1] and VG 1.1 [0.1]; (F(1,27) = 6.29, p = .009, one sided).

CONCLUSIONS

Different combinations of the extent of (low versus high) previous VG and experimental exposure to a VG or an NVG are associated with different reaction patterns-physiologically, emotionally, and sleep related. Desensitizing effects or selection bias stand out as possible explanations.

摘要

目的

研究不同游戏习惯的青少年在玩暴力(VG)与非暴力(NVG)视频游戏时的心脏、睡眠相关和情绪反应。

方法

30 名男孩(年龄 13-16 岁,标准差=0.9),其中一半是低暴露(≤1 小时/天),一半是高暴露(≥3 小时/天)玩暴力游戏,在两个不同的晚上在家中分别玩 2 小时的 VG/NVG。在开始前到次日早上,记录心率(HR)和心率变异性。游戏后进行情绪反应问卷调查,次日早上进行睡眠日记。

结果

在睡眠期间,组和游戏条件之间存在显著的交互作用,影响 HR(低暴露组的平均值[标准误差]:NVG 63.8[2.2]和 VG 67.7[2.4];高暴露组:NVG 65.5[1.9]和 VG 62.7[1.9];F(1,28)=9.22,p=0.005)。睡眠质量(低暴露组:NVG 4.3[0.2]和 VG 3.7[0.3];高暴露组:NVG 4.4[0.2]和 VG 4.4[0.2];F(1,28)=3.51,p=0.036,单侧)和游戏后悲伤(低暴露组:NVG 1.0[0.0]和 VG 1.4[0.2];高暴露组:NVG 1.2[0.1]和 VG 1.1[0.1];F(1,27)=6.29,p=0.009,单侧)也存在显著的交互作用。

结论

以往(低与高)玩 VG 的程度和实验中接触 VG 或 NVG 的不同组合与不同的反应模式相关,包括生理、情绪和睡眠相关方面。脱敏效应或选择偏差是可能的解释。

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