Ruthenbeck Greg S, Lim Fabian S, Reynolds Karen J
a Medical Device Research Institute (MDRI), School of Computer Science, Engineering and Mathematics, Flinders University , GPO Box 2100, Adelaide SA 5001 , Australia.
Comput Methods Biomech Biomed Engin. 2015;18(2):213-20. doi: 10.1080/10255842.2013.790015. Epub 2013 May 20.
Efficient rendering of a changing volumetric data-set is central to the development of effective medical simulations that incorporate haptic feedback. A new method referred to as real-time interactive isosurfacing (RTII) is described in this paper. RTII is an algorithm that can be applied to output from Marching Cubes-like algorithms to improve performance for real-time applications. The approach minimises processing by re-evaluating the isosurface around changing sub-volumes resulting from user interactions. It includes innovations that significantly reduce mesh complexity and improve mesh quality as triangles are created from the Marching Tetrahedra isosurfacing algorithm. Rendering efficiency is further improved over other marching isosurfacing algorithm outputs by maintaining an indexed triangle representation of the mesh. The effectiveness of RTII is discussed within the context of an endoscopic sinus surgery simulation currently being developed by the authors.
对于包含触觉反馈的有效医学模拟的开发而言,高效呈现不断变化的体数据集至关重要。本文描述了一种称为实时交互式等值面绘制(RTII)的新方法。RTII是一种算法,可应用于类似移动立方体算法的输出,以提高实时应用的性能。该方法通过重新评估因用户交互而产生变化的子体积周围的等值面来减少处理量。它包含一些创新,这些创新在使用移动四面体等值面绘制算法创建三角形时,能显著降低网格复杂性并提高网格质量。通过维护网格的索引三角形表示,与其他移动等值面绘制算法的输出相比,渲染效率得到了进一步提高。作者目前正在开发的内窥镜鼻窦手术模拟中讨论了RTII的有效性。