Eriksson Magnus, Dixon Mark, Wikander Jan
The Mechatronics Lab/Machine Design, KTH, Stockholm, Sweden.
Stud Health Technol Inform. 2006;119:138-43.
A haptic virtual reality milling simulator using high resolution volumetric data is presented in this paper. We discuss the graphical rendering performed from an iso-surface generated using marching cubes with a hierarchical storage method to optimize for fast dynamic changes to the data during the milling process. We also present a stable proxy-based haptic algorithm used to maintain a tip position on the surface avoiding haptic fall-through.
本文介绍了一种使用高分辨率体数据的触觉虚拟现实铣削模拟器。我们讨论了从使用移动立方体生成的等值面进行的图形渲染,并采用分层存储方法,以优化铣削过程中数据的快速动态变化。我们还提出了一种基于代理的稳定触觉算法,用于在表面上保持刀尖位置,避免触觉穿透。