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基于多帧 LBP-TOP 和微分同胚生长模型的视频纹理合成。

Video texture synthesis with multi-frame LBP-TOP and diffeomorphic growth model.

机构信息

Center for Machine Vision Research, Department of Computer Science and Engineering, University of Oulu, Oulu, Finland.

出版信息

IEEE Trans Image Process. 2013 Oct;22(10):3879-91. doi: 10.1109/TIP.2013.2263148. Epub 2013 May 14.

Abstract

Video texture synthesis is the process of providing a continuous and infinitely varying stream of frames, which plays an important role in computer vision and graphics. However, it still remains a challenging problem to generate high-quality synthesis results. Considering the two key factors that affect the synthesis performance, frame representation and blending artifacts, we improve the synthesis performance from two aspects: 1) Effective frame representation is designed to capture both the image appearance information in spatial domain and the longitudinal information in temporal domain. 2) Artifacts that degrade the synthesis quality are significantly suppressed on the basis of a diffeomorphic growth model. The proposed video texture synthesis approach has two major stages: video stitching stage and transition smoothing stage. In the first stage, a video texture synthesis model is proposed to generate an infinite video flow. To find similar frames for stitching video clips, we present a new spatial-temporal descriptor to provide an effective representation for different types of dynamic textures. In the second stage, a smoothing method is proposed to improve synthesis quality, especially in the aspect of temporal continuity. It aims to establish a diffeomorphic growth model to emulate local dynamics around stitched frames. The proposed approach is thoroughly tested on public databases and videos from the Internet, and is evaluated in both qualitative and quantitative ways.

摘要

视频纹理合成是提供连续的、无限变化的帧流的过程,在计算机视觉和图形学中起着重要的作用。然而,生成高质量的合成结果仍然是一个具有挑战性的问题。考虑到影响合成性能的两个关键因素,即帧表示和混合伪影,我们从两个方面提高了合成性能:1)设计有效的帧表示,以捕获空间域中的图像外观信息和时间域中的纵向信息。2)在变形生长模型的基础上,显著抑制降低合成质量的伪影。所提出的视频纹理合成方法有两个主要阶段:视频拼接阶段和过渡平滑阶段。在第一阶段,提出了一种视频纹理合成模型来生成无限的视频流。为了找到用于拼接视频剪辑的相似帧,我们提出了一种新的时空描述符,为不同类型的动态纹理提供有效的表示。在第二阶段,提出了一种平滑方法来提高合成质量,特别是在时间连续性方面。它旨在建立一个变形生长模型,以模拟拼接帧周围的局部动力学。该方法在公共数据库和互联网上的视频上进行了全面测试,并从定性和定量两个方面进行了评估。

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