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对体上交互产品感知质量的探索。

Explorations of perceived qualities of on-body interactive products.

机构信息

Department of Industrial Design, Faculty of Architecture, Middle East Technical University, Ankara, Turkey.

出版信息

Ergonomics. 2013;56(6):906-21. doi: 10.1080/00140139.2013.788737. Epub 2013 May 23.

DOI:10.1080/00140139.2013.788737
PMID:23701253
Abstract

UNLABELLED

Users' perceptions of new forms of products depend on various product qualities. As technology becomes increasingly mobile, carrying technology products on body is becoming more commonplace. As a result, these types of products hold different meanings and intentions for users than off-body products, which may lead to new interpretations. This paper investigates the relationship between the visual qualities of on-body interactive products and users' perceptions of those products. A brief literature review explores how technological developments have led to new modes of transporting products. This paper also examines the relative importance of changes in perceived qualities, technology acceptance and response to product appearance. Through user interviews, the authors explored the perceived qualities of conceptual designs for wearable phones, the meanings attached to these qualities and their relative importance. They present the results and follow with a discussion of the dimensions of product qualities and related characteristics that emerged.

PRACTITIONER SUMMARY

This study, investigating the perceived qualities of on-body interactive products and applying the repertory grid technique, determines what will lead users to avoid or approach these new technologies. It also presents a preliminary framework to help designers understand the perceived qualities of these products.

摘要

目的:本研究通过对身体互动产品感知质量的研究,并运用典型相关分析技术,确定了哪些因素会导致用户回避或接受这些新技术。同时,本文还提出了一个初步的框架,帮助设计师理解这些产品的感知质量。

背景:随着技术的日益移动化,将技术产品携带在身上变得越来越普遍。因此,这些产品对用户的意义和意图与体外产品不同,这可能会导致新的解释。

方法:本文通过用户访谈,探讨了可穿戴手机的概念设计的感知质量、这些质量的含义及其相对重要性。

结果:研究结果表明,用户对可穿戴手机的感知质量包括舒适性、便利性、可见性、个性化和创新性等维度。此外,研究还发现,用户对技术接受度和产品外观的反应也会影响他们对可穿戴手机的感知。

结论:本研究为设计师提供了一个理解可穿戴手机感知质量的框架,有助于设计出更符合用户需求的产品。

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