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在进行伸手和切片运动时,对视觉运动延迟的反馈和前馈适应。

Feedback and feedforward adaptation to visuomotor delay during reaching and slicing movements.

机构信息

Department of Biomedical Engineering, Ben-Gurion University of the Negev, Room 229, Building 51, Beer Sheva, Israel.

出版信息

Eur J Neurosci. 2013 Jul;38(1):2108-23. doi: 10.1111/ejn.12211. Epub 2013 May 22.

Abstract

It has been suggested that the brain and in particular the cerebellum and motor cortex adapt to represent the environment during reaching movements under various visuomotor perturbations. It is well known that significant delay is present in neural conductance and processing; however, the possible representation of delay and adaptation to delayed visual feedback has been largely overlooked. Here we investigated the control of reaching movements in human subjects during an imposed visuomotor delay in a virtual reality environment. In the first experiment, when visual feedback was unexpectedly delayed, the hand movement overshot the end-point target, indicating a vision-based feedback control. Over the ensuing trials, movements gradually adapted and became accurate. When the delay was removed unexpectedly, movements systematically undershot the target, demonstrating that adaptation occurred within the vision-based feedback control mechanism. In a second experiment designed to broaden our understanding of the underlying mechanisms, we revealed similar after-effects for rhythmic reversal (out-and-back) movements. We present a computational model accounting for these results based on two adapted forward models, each tuned for a specific modality delay (proprioception or vision), and a third feedforward controller. The computational model, along with the experimental results, refutes delay representation in a pure forward vision-based predictor and suggests that adaptation occurred in the forward vision-based predictor, and concurrently in the state-based feedforward controller. Understanding how the brain compensates for conductance and processing delays is essential for understanding certain impairments concerning these neural delays as well as for the development of brain-machine interfaces.

摘要

有人认为,大脑,特别是小脑和运动皮层,会适应在各种视觉运动干扰下,代表环境进行伸手动作。众所周知,神经传导和处理存在显著延迟;然而,延迟的可能表示以及对延迟视觉反馈的适应在很大程度上被忽视了。在这里,我们在虚拟现实环境中对人类受试者在受到视觉运动延迟时的伸手动作进行了研究。在第一个实验中,当视觉反馈出人意料地延迟时,手的运动超过了终点目标,这表明存在基于视觉的反馈控制。在随后的试验中,运动逐渐适应并变得准确。当延迟出人意料地被移除时,运动系统地低于目标,这表明适应发生在基于视觉的反馈控制机制内。在第二个旨在拓宽我们对潜在机制的理解的实验中,我们揭示了类似的节律反转(进出)运动的后效。我们提出了一个基于两个适应的前向模型的计算模型,每个模型都针对特定的模态延迟(本体感觉或视觉)进行了调整,以及第三个前馈控制器。该计算模型以及实验结果反驳了在纯基于视觉的前向预测器中表示延迟的说法,并表明适应发生在前向基于视觉的预测器中,同时也发生在基于状态的前馈控制器中。理解大脑如何补偿传导和处理延迟对于理解涉及这些神经延迟的某些损伤以及开发脑机接口至关重要。

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