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影响治疗师采用虚拟现实技术进行脑损伤康复的因素。

Factors influencing therapists' adoption of virtual reality for brain injury rehabilitation.

机构信息

Sunny Hill Health Centre for Children, Vancouver, British Columbia, Canada.

出版信息

Cyberpsychol Behav Soc Netw. 2013 May;16(5):385-401. doi: 10.1089/cyber.2013.1506.

Abstract

Virtual reality (VR) is an important emerging technology that is increasingly being introduced in health centers as a rehabilitation intervention. Quantitative research is needed to identify the factors influencing therapists' adoption of VR for brain injury rehabilitation, including barriers and facilitators to VR use, in order to inform successful implementation strategies. A measure based on the decomposed theory of planned behavior (DTPB) was developed and administered to 42 therapists; early psychometric properties are reported. Mean or median composite scores and correlations were calculated for each DTPB construct. Overall, therapists had positive attitudes toward VR, perceived it as being useful, and had positive intentions to use it more in the future. The self-efficacy composite yielded the lowest scores. The most significant barrier to adoption was time, while social influences and knowledge were the primary facilitators. Future research will explore the impact of knowledge translation interventions on these mediators of VR adoption.

摘要

虚拟现实(VR)是一种重要的新兴技术,正在越来越多地被引入健康中心作为一种康复干预措施。需要进行定量研究,以确定影响治疗师采用 VR 进行脑损伤康复的因素,包括 VR 使用的障碍和促进因素,以便为成功实施策略提供信息。基于计划行为理论的分解理论(DTPB)开发了一种测量方法,并对 42 名治疗师进行了测试;报告了早期心理测量学特性。为每个 DTPB 结构计算了平均或中位数综合得分和相关性。总体而言,治疗师对 VR 持积极态度,认为它有用,并表示未来有更多使用它的积极意愿。自我效能感综合得分最低。采用的最大障碍是时间,而社会影响和知识是主要的促进因素。未来的研究将探讨知识转化干预措施对这些 VR 采用中介因素的影响。

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