Institute of Informatics, Federal University of Rio Grande do Sul, Porto Alegre 91501-970, Brazil.
IEEE Trans Image Process. 2013 Sep;22(9):3353-65. doi: 10.1109/TIP.2013.2264819. Epub 2013 May 23.
This paper presents a new approach for stereo matching and view interpolation problems based on triangular tessellations suitable for a linear array of rectified cameras. The domain of the reference image is initially partitioned into triangular regions using edge and scale information, aiming to place vertices along image edges and increase the number of triangles in textured regions. A region-based matching algorithm is then used to find an initial disparity for each triangle, and a refinement stage is applied to change the disparity at the vertices of the triangles, generating a piecewise linear disparity map. A simple post-processing procedure is applied to connect triangles with similar disparities generating a full 3D mesh related to each camera (view), which are used to generate new synthesized views along the linear camera array. With the proposed framework, view interpolation reduces to the trivial task of rendering polygonal meshes, which can be done very fast, particularly when GPUs are employed. Furthermore, the generated views are hole-free, unlike most point-based view interpolation schemes that require some kind of post-processing procedures to fill holes.
本文提出了一种基于适合线性排列校正相机的三角剖分的立体匹配和视图插值新方法。参考图像的域最初使用边缘和尺度信息划分为三角区域,目的是将顶点放置在图像边缘上,并在纹理区域中增加三角形的数量。然后使用基于区域的匹配算法为每个三角形找到初始视差,并应用细化阶段来改变三角形顶点的视差,生成分段线性视差图。应用简单的后处理过程将具有相似视差的三角形连接起来,生成与每个相机(视图)相关的完整 3D 网格,这些网格用于沿线性相机阵列生成新的合成视图。使用所提出的框架,视图插值简化为渲染多边形网格的简单任务,当使用 GPU 时,该任务可以非常快速地完成。此外,生成的视图无孔,与大多数基于点的视图插值方案不同,后者需要某种后处理过程来填充孔。