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使用预计算光子映射的动态光照环境中的实时体绘制。

Real-time volume rendering in dynamic lighting environments using precomputed photon mapping.

机构信息

Department of Computer Science, UC Davis, Davis 95616, USA.

出版信息

IEEE Trans Vis Comput Graph. 2013 Aug;19(8):1317-30. doi: 10.1109/TVCG.2013.17.

Abstract

We present a framework for precomputed volume radiance transfer that achieves real-time rendering of global illumination effects for volume data sets such as multiple scattering, volumetric shadows, and so on. Our approach incorporates the volumetric photon mapping method into the classical precomputed radiance transfer pipeline. We contribute several techniques for light approximation, radiance transfer precomputation, and real-time radiance estimation, which are essential to make the approach practical and to achieve high frame rates. For light approximation, we propose a new discrete spherical function that has better performance for construction and evaluation when compared with existing rotational invariant spherical functions such as spherical harmonics and spherical radial basis functions. In addition, we present a fast splatting-based radiance transfer precomputation method and an early evaluation technique for real-time radiance estimation in the clustered principal component analysis space. Our techniques are validated through comprehensive evaluations and rendering tests. We also apply our rendering approach to volume visualization.

摘要

我们提出了一个预先计算的体辐射传递框架,该框架可实现对体数据集(如多次散射、体阴影等)的全局光照效果的实时渲染。我们的方法将体光子映射方法纳入到经典的预先计算辐射传递管道中。我们贡献了几种用于光逼近、辐射传递预计算和实时辐射估计的技术,这些技术对于使方法实用化并实现高帧率至关重要。对于光逼近,我们提出了一种新的离散球函数,与现有的旋转不变球函数(如球谐函数和球径向基函数)相比,该函数在构建和评估方面具有更好的性能。此外,我们还提出了一种快速基于离散的辐射传递预计算方法和一种在聚类主成分分析空间中进行实时辐射估计的早期评估技术。我们的技术通过全面的评估和渲染测试得到了验证。我们还将我们的渲染方法应用于体可视化。

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