Acoustics Research Group, Department of Information Technology, Ghent University, St.-Pietersnieuwstraat 41, B-9000 Ghent, Belgium.
J Acoust Soc Am. 2013 Jul;134(1):852-61. doi: 10.1121/1.4807798.
Urban soundscape design involves creating outdoor spaces that are pleasing to the ear. One way to achieve this goal is to add or accentuate sounds that are considered to be desired by most users of the space, such that the desired sounds mask undesired sounds, or at least distract attention away from undesired sounds. In view of removing the need for a listening panel to assess the effectiveness of such soundscape measures, the interest for new models and techniques is growing. In this paper, a model of auditory attention to environmental sound is presented, which balances computational complexity and biological plausibility. Once the model is trained for a particular location, it classifies the sounds that are present in the soundscape and simulates how a typical listener would switch attention over time between different sounds. The model provides an acoustic summary, giving the soundscape designer a quick overview of the typical sounds at a particular location, and allows assessment of the perceptual effect of introducing additional sounds.
城市声景设计涉及创建令人愉悦的听觉的户外空间。实现这一目标的一种方法是添加或强调被大多数空间使用者认为是需要的声音,使得所需的声音掩盖不需要的声音,或者至少分散对不需要的声音的注意力。鉴于不需要听力小组来评估这种声景措施的有效性,因此对新模型和技术的兴趣日益增加。在本文中,提出了一种环境声音听觉注意力的模型,该模型平衡了计算复杂性和生物合理性。一旦针对特定位置对模型进行了训练,它就可以对存在于声景中的声音进行分类,并模拟典型听众如何随着时间的推移在不同声音之间切换注意力。该模型提供了一个声学摘要,使声景设计师可以快速了解特定位置的典型声音,并评估引入额外声音的感知效果。