Universidad Ramon Llull (Spain).
Span J Psychol. 2013;16:E43. doi: 10.1017/sjp.2013.54.
Knowledge about users interacting with Massively Multiplayer Online Role-Playing Games (MMORPG) is fundamental in order to prevent their potential negative effects on behavior. For this reason, the present study analyzed the relationship between styles of play and motivations. An online questionnaire asking for socio-demographic details, playing style, characteristics of the game played and motivations for playing, was answered by 430 Spanish-speaking MMORPG players (45.1% males). The identified profile for players, far away from the stereotype of an adolescent, consisted in a person who mainly plays on PvP (Player versus Player) servers, choosing the type of game according to his experience. Regarding motivations, they were interested in relating with other players through the game (Socialization), in discovering the game's possibilities and development of its adventures (Exploration), to a lesser extent in leadership and prestige (Achievement) and, lastly, identification with an avatar and escape from reality (Dissociation). Although part of the reason for playing was escapism and/or stress relief, the main motivation had a social nature. We conclude that MMORPG offer an attractive environment for a broad spectrum of people, and we have not been able to confirm the stereotype of a loner avoiding reality, taking refuge in games.
关于用户与大型多人在线角色扮演游戏(MMORPG)互动的知识对于防止其对行为产生潜在负面影响至关重要。出于这个原因,本研究分析了游戏风格和动机之间的关系。通过在线问卷询问了社会人口统计学细节、游戏风格、所玩游戏的特点以及玩游戏的动机,共有 430 名讲西班牙语的 MMORPG 玩家(45.1%为男性)回答了问题。确定的玩家特征与青少年的刻板印象相去甚远,他们主要在 PvP(玩家对玩家)服务器上玩游戏,根据自己的经验选择游戏类型。关于动机,他们通过游戏与其他玩家建立联系(社交)、发现游戏的可能性并开发其冒险(探索)很感兴趣,而对领导和威望(成就)的兴趣较小,最后是对化身的认同和逃避现实(分离)。虽然部分玩游戏的原因是逃避现实和/或缓解压力,但主要动机具有社交性质。我们的结论是,MMORPG 为广泛的人群提供了一个有吸引力的环境,我们无法证实一个回避现实、躲在游戏中的孤独者的刻板印象。