Halvorsen Fredrik H, Cvancarova Milada, Fosse Erik, Mjåland Odd
Department of Cardiothoracic Surgery, Oslo University Hospital, Rikshospitalet, Oslo, Norway.
Surg Laparosc Endosc Percutan Tech. 2013 Aug;23(4):394-9. doi: 10.1097/SLE.0b013e31828e3c54.
Studies examining the possible association between computer game playing and laparoscopic performance in general have yielded conflicting results and neither has a relationship between computer game playing and baseline performance on laparoscopic simulators been established.
The aim of this study was to examine the possible association between previous and present computer game playing and baseline performance on a virtual reality laparoscopic performance in a sample of potential future medical students.
The participating students completed a questionnaire covering the weekly amount and type of computer game playing activity during the previous year and 3 years ago. They then performed 2 repetitions of 2 tasks ("gallbladder dissection" and "traverse tube") on a virtual reality laparoscopic simulator. Performance on the simulator were then analyzed for association to their computer game experience.
Local high school, Norway.
Forty-eight students from 2 high school classes volunteered to participate in the study.
No association between prior and present computer game playing and baseline performance was found. The results were similar both for prior and present action game playing and prior and present computer game playing in general.
Our results indicate that prior and present computer game playing may not affect baseline performance in a virtual reality simulator.
总体而言,研究电脑游戏与腹腔镜操作表现之间可能存在的关联得出了相互矛盾的结果,且电脑游戏与腹腔镜模拟器上的基础表现之间的关系尚未确立。
本研究的目的是在未来可能成为医学生的样本中,研究过去和现在玩电脑游戏与虚拟现实腹腔镜操作基础表现之间可能存在的关联。
参与研究的学生填写了一份问卷,内容涵盖前一年和三年前每周玩电脑游戏的时长及类型。然后,他们在虚拟现实腹腔镜模拟器上对两项任务(“胆囊解剖”和“穿过管道”)各重复操作两次。随后分析模拟器上的操作表现与他们的电脑游戏体验之间的关联。
挪威当地高中。
来自两个高中班级的48名学生自愿参与本研究。
未发现过去和现在玩电脑游戏与基础表现之间存在关联。过去和现在玩动作游戏以及过去和现在总体玩电脑游戏的结果均相似。
我们的结果表明,过去和现在玩电脑游戏可能不会影响虚拟现实模拟器上的基础表现。