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重症疾病——严肃游戏。

Serious disease - serious game.

作者信息

Hertel Niels Thomas, Vedel Katrine, Rohde Lisbeth, Olesen Julie Bech

机构信息

H.C. Andersen Children's Hospital, Odense University Hospital, Odense, Denmark.

出版信息

Stud Health Technol Inform. 2013;192:1166.

PMID:23920940
Abstract

Teenagers with diabetes often experience their disease as a heavy burden, feeling estranged from their peers. Traditional aids to monitoring and controlling the illness are often not used by this group, because they seem to enhance this feeling. Preliminary interviews with a focus group indicate that teenagers will be motivated by competing to maintain a certain level of blood glucose, regular measurements and assessment of the glucose level in their diet as well as insulin dosing at mealtimes. By the use of serious gaming and taking a user oriented approach for the development process, the DiaApp project will develop a smartphone app that will incorporate disease monitoring and maintenance into a game, thus encouraging the teenagers to manage their disease better and educating them about it as well.

摘要

患有糖尿病的青少年常常觉得这种疾病是沉重的负担,与同龄人疏远。这一群体往往不使用传统的疾病监测和控制辅助手段,因为这些手段似乎会加剧这种疏离感。对一个焦点小组的初步访谈表明,青少年会因参与竞争以维持一定的血糖水平、定期测量和评估饮食中的血糖水平以及餐时胰岛素剂量而受到激励。通过使用严肃游戏并在开发过程中采用以用户为导向的方法,DiaApp项目将开发一款智能手机应用程序,该程序将把疾病监测和管理融入一款游戏中,从而鼓励青少年更好地管理自己的疾病并对其进行相关教育。

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