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使用双目色差的光泽度表示。

Glossiness representation using binocular color difference.

机构信息

School of Electronic and Electrical Engineering, Sungkyunkwan University, Suwon, South Korea.

出版信息

Opt Lett. 2013 Jul 15;38(14):2584-7. doi: 10.1364/OL.38.002584.

Abstract

We demonstrate that a binocular color difference can be used to express the surface glossiness of an object on 3D display devices without being accompanied by a specular reflection pattern. A simple image with a binocular color difference provides a similar surface appearance impression to a real object that has the same binocular color difference. It is found that human binocular perception is likely to interpret binocular color difference as spectral reflectance rather than as transparency. Binocular glossiness is caused not only by a binocular lightness difference but also by a chromatic or hue difference.

摘要

我们证明,在 3D 显示设备上,可以使用双目色差来表示物体的表面光泽度,而无需伴随镜面反射图案。具有双目色差的简单图像提供了与具有相同双目色差的真实物体相似的表面外观印象。研究发现,人类的双目感知可能会将双目色差解释为光谱反射率,而不是透明度。双目光泽度不仅由双目亮度差异引起,还由色度或色调差异引起。

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