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眼球反跳的塑性修正:针对虚拟目标的眼球跳动的适应。

Plastic modification of anti-saccades: adaptation of saccadic eye movements aimed at a virtual target.

机构信息

Lyon Neuroscience Research Center, INSERM, Unit 1028, CNRS Unit 5292, ImpAct Team, F-69676 Bron, France.

出版信息

J Neurosci. 2013 Aug 14;33(33):13489-97. doi: 10.1523/JNEUROSCI.0077-13.2013.

Abstract

Saccades allow us to visually explore our environment. Like other goal-directed movements, their accuracy is permanently controlled by adaptation mechanisms that, in the laboratory, can be induced by systematic displacement of the "real" visual target during the saccade. However, in an anti-saccade (AS) task, the target is "virtual" because gaze has to be shifted away from the "real" visual target toward its mentally defined mirror position. Here, we investigated whether the brain can adapt movements aimed at a virtual target by trying, for the first time, to adapt AS. Healthy human volunteers produced leftward AS during three different exposure phases in which a visual target provided feedback after the AS. In the adaptation condition, the feedback target appeared after completion of the AS response at a location shifted outward from final eye position (immediate non-veridical feedback). In the two control conditions, adaptation was prevented by delaying (800 ms) the shifted feedback target (delayed-shift) or by providing an immediate but veridical feedback at the mirror position of the visual target (no-shift). Results revealed a significant increase of AS gain only in the adaptation condition. Moreover, testing pro-saccades (PS) before and after exposure revealed a significant increase of leftward PS gain in the adaptation condition. This transfer of adaptation supports the hypotheses of a motor level of AS adaptation and of a visual level of AS vector inversion. Together with data from the literature, these results also provide new insights into adaptation and planning mechanisms for AS and for other subtypes of voluntary saccades.

摘要

扫视使我们能够视觉探索环境。与其他目标导向的运动一样,它们的准确性受到适应机制的永久控制,在实验室中,可以通过在扫视期间系统地使“真实”视觉目标发生位移来诱导这些适应机制。然而,在反扫视(AS)任务中,目标是“虚拟的”,因为注视必须从“真实”的视觉目标转移到其心理定义的镜像位置。在这里,我们首次尝试通过尝试适应 AS 来研究大脑是否可以适应针对虚拟目标的运动。健康的人类志愿者在三个不同的暴露阶段中进行了向左的 AS,其中在 AS 之后提供了视觉目标的反馈。在适应条件下,反馈目标在 AS 响应完成后出现在最终眼位向外偏移的位置(即时非真实反馈)。在两个对照条件下,通过延迟(800ms)偏移的反馈目标(延迟移位)或通过在视觉目标的镜像位置提供即时但真实的反馈(无移位)来防止适应。结果仅在适应条件下显示出 AS 增益的显著增加。此外,在暴露前后测试前向扫视(PS)显示出在适应条件下左向 PS 增益的显著增加。这种适应的转移支持 AS 适应的运动水平和 AS 向量反转的视觉水平的假设。结合文献中的数据,这些结果还为 AS 和其他类型的自愿扫视的适应和计划机制提供了新的见解。

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本文引用的文献

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Sensorimotor adaptation of saccadic eye movements.扫视眼运动的感觉运动适应。
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