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虚拟游泳——蛙泳身体动作有助于诱发运动错觉。

Virtual swimming--breaststroke body movements facilitate vection.

作者信息

Seno Takeharu, Funatsu Fumiya, Palmisano Stephen

机构信息

Faculty of Design, Kyushu University, 4-9-1 Shiobaru, Minami-ku, Fukuoka 815-8540, Japan.

出版信息

Multisens Res. 2013;26(3):267-75. doi: 10.1163/22134808-00002402.

Abstract

Visually induced illusory self-motion (vection) was facilitated by active breaststroke arm and body movements. Optic flow was generated by having the standing observer make these arm movements, which were detected by Kinect and incorporated into the display. When generated, this optic flow was either expanding (i.e. congruent with the observer's head motion) or contracting (i.e. incongruent with his/her head motion). Optic flow generated during these active movement conditions was also later played back to the observer during passive viewing conditions. On each of these trials, we recorded vection strength (latency, duration and magnitude). We found that: (i) both congruent and incongruent breaststroke movements increased vection (i.e. compared to passive viewing conditions); and (ii) congruent breaststroke movements increased vection more than incongruent ones. We name the enhancement provided by this type of active movement 'virtual swimming'. This demonstration shows that even unusual body movements can function as a self-motion signal.

摘要

主动的蛙泳手臂和身体动作促进了视觉诱发的虚幻自我运动(运动错觉)。通过让站立的观察者进行这些手臂动作来产生光流,这些动作由Kinect检测并整合到显示中。产生的光流要么是扩张的(即与观察者的头部运动一致),要么是收缩的(即与他/她的头部运动不一致)。在这些主动运动条件下产生的光流随后也会在被动观看条件下播放给观察者。在这些试验中的每一次,我们都记录了运动错觉的强度(潜伏期、持续时间和大小)。我们发现:(i)与被动观看条件相比,一致和不一致的蛙泳动作都增加了运动错觉;(ii)一致的蛙泳动作比不一致的动作更能增加运动错觉。我们将这种主动运动提供的增强作用称为“虚拟游泳”。这一演示表明,即使是不寻常的身体动作也可以作为自我运动信号。

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