Department of Communication, Stanford University, Stanford, USA.
The Hydrous, Sausalito, USA.
Sci Rep. 2021 Jan 13;11(1):1022. doi: 10.1038/s41598-020-80100-y.
Research about vection (illusory self-motion) has investigated a wide range of sensory cues and employed various methods and equipment, including use of virtual reality (VR). However, there is currently no research in the field of vection on the impact of floating in water while experiencing VR. Aquatic immersion presents a new and interesting method to potentially enhance vection by reducing conflicting sensory information that is usually experienced when standing or sitting on a stable surface. This study compares vection, visually induced motion sickness, and presence among participants experiencing VR while standing on the ground or floating in water. Results show that vection was significantly enhanced for the participants in the Water condition, whose judgments of self-displacement were larger than those of participants in the Ground condition. No differences in visually induced motion sickness or presence were found between conditions. We discuss the implication of this new type of VR experience for the fields of VR and vection while also discussing future research questions that emerge from our findings.
关于运动错觉(虚幻运动)的研究已经调查了广泛的感觉线索,并采用了各种方法和设备,包括使用虚拟现实(VR)。然而,目前在运动错觉领域还没有研究涉及在体验 VR 的同时漂浮在水中的影响。水浸提供了一种新的有趣的方法,可以通过减少通常在站立或坐在稳定表面上时体验到的冲突感觉信息来潜在地增强运动错觉。本研究比较了参与者在地面站立或水中漂浮时体验 VR 时的运动错觉、视觉诱发的运动病和存在感。结果表明,水中条件下的参与者的运动错觉明显增强,他们对自身位移的判断大于地面条件下的参与者。在条件之间没有发现视觉诱发的运动病或存在感的差异。我们讨论了这种新型 VR 体验对 VR 和运动错觉领域的影响,同时也讨论了我们的研究结果所产生的未来研究问题。