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从动力系统角度理解羽毛球单打比赛。

A dynamical system perspective to understanding badminton singles game play.

机构信息

Physical Education & Sports Science, Nanyang Technological University, Singapore.

Centre d'Etude des Transformations des Activités Physiques et Sportives (CETAPS), Faculty of Sports Sciences, University of Rouen, France.

出版信息

Hum Mov Sci. 2014 Feb;33:70-84. doi: 10.1016/j.humov.2013.07.016. Epub 2013 Sep 25.

Abstract

By altering the task constraints of cooperative and competitive game contexts in badminton, insights can be obtained from a dynamical systems perspective to investigate the underlying processes that results in either a gradual shift or transition of playing patterns. Positional data of three pairs of skilled female badminton players (average age 20.5±1.38years) were captured and analyzed. Local correlation coefficient, which provides information on the relationship of players' displacement data, between each pair of players was computed for angle and distance from base position. Speed scalar product was in turn established from speed vectors of the players. The results revealed two patterns of playing behaviors (i.e., in-phase and anti-phase patterns) for movement displacement. Anti-phase relation was the dominant coupling pattern for speed scalar relationships among the pairs of players. Speed scalar product, as a collective variable, was different between cooperative and competitive plays with a greater variability in amplitude seen in competitive plays leading to a winning point. The findings from this study provide evidence for increasing stroke variability to perturb existing stable patterns of play and highlights the potential for speed scalar product to be a collective variable to distinguish different patterns of play (e.g., cooperative and competitive).

摘要

通过改变羽毛球合作和竞争游戏情境中的任务约束,可以从动力系统的角度获得洞察力,研究导致比赛模式逐渐转变或过渡的潜在过程。对三对熟练的女性羽毛球运动员(平均年龄 20.5±1.38 岁)的位置数据进行了采集和分析。计算了每对运动员之间的角和距基本位置的局部相关系数,该系数提供了运动员位移数据之间关系的信息。然后,从运动员的速度向量建立了速度标量积。结果揭示了运动位移的两种行为模式(即同相和反相模式)。反相关系是运动员之间速度标量关系的主要耦合模式。速度标量积作为一个集体变量,在合作和竞争比赛中有所不同,竞争比赛中的振幅变化更大,导致赢得一分。这项研究的结果为增加击球的可变性以干扰现有的稳定比赛模式提供了证据,并强调了速度标量积作为区分不同比赛模式(例如合作和竞争)的集体变量的潜力。

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