Tandonnet Christophe, Casteau Soazig, Vitu Françoise
Laboratoire de Psychologie Cognitive, Centre National de la Recherche Scientifique, Aix-Marseille Université, Marseille, France.
J Vis. 2013 Oct 16;13(12):13. doi: 10.1167/13.12.13.
How the endpoint of saccadic eye movements is determined out of many potential peripheral locations is a crucial issue in the field of vision. Models of saccade generation account for this seemingly selective process in terms of competitive interactions between populations of neurons that encode respectively for different saccade amplitudes and directions. However, these models do not specify which visual stimulus properties other than the relative location of the stimuli are involved and how these properties contribute to ultimately determine a single saccade endpoint. We addressed this issue by contrasting the respective contributions of the 2-D spatial extent of the stimuli and the location of their boundaries in a global-effect paradigm. Participants were presented a to-be-looked-at peripheral target stimulus with or without a less eccentric visually invariant distractor. The extent of the target stimulus was manipulated in either one or two dimensions, such that targets differed either by their 2-D spatial extent (small, medium, or large circle) or the location of their boundaries (circle vs. horizontal or vertical ellipse of medium size). Results showed that the distractor deviated the eyes away from the target with the deviation varying with the 2-D spatial extent of the target but not the location of its boundaries. This finding suggests that the spatial distribution of luminance contrast and/or the number of elementary features that compose the stimuli prevails over visual boundaries in specifying the saccade endpoint. Implications for models of saccade generation are discussed.
在众多潜在的外周位置中,扫视眼动的终点是如何确定的,这是视觉领域的一个关键问题。扫视生成模型从分别编码不同扫视幅度和方向的神经元群体之间的竞争性相互作用来解释这个看似具有选择性的过程。然而,这些模型并未明确指出除了刺激的相对位置之外,还有哪些视觉刺激属性参与其中,以及这些属性如何最终促成单个扫视终点的确定。我们通过在全局效应范式中对比刺激的二维空间范围及其边界位置的各自贡献来解决这个问题。向参与者呈现一个待注视的外周目标刺激,该刺激伴有或不伴有一个离心率较小的视觉不变干扰物。目标刺激的范围在一个或两个维度上进行操控,使得目标在二维空间范围(小、中或大圆圈)或其边界位置(圆圈与中等大小的水平或垂直椭圆)方面存在差异。结果表明,干扰物会使眼睛偏离目标,且这种偏差会随着目标的二维空间范围而变化,但不会随其边界位置而变化。这一发现表明,在确定扫视终点时,亮度对比度的空间分布和/或构成刺激的基本特征数量比视觉边界更为重要。文中还讨论了这一结果对扫视生成模型的启示。