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虚拟现实诱发的视觉-前庭-躯体感觉冲突对人体姿势稳定性的影响。

The effect of visual-vestibulosomatosensory conflict induced by virtual reality on postural stability in humans.

作者信息

Nishiike Suetaka, Okazaki Suzuyo, Watanabe Hiroshi, Akizuki Hironori, Imai Takao, Uno Atsuhiko, Kitahara Tadashi, Horii Arata, Takeda Noriaki, Inohara Hidenori

机构信息

Department of Otorhinolaryngology-Head and Neck Surgery, Osaka Rosai Hospital.

出版信息

J Med Invest. 2013;60(3-4):236-9. doi: 10.2152/jmi.60.236.

Abstract

In this study, we examined the effects of sensory inputs of visual-vestibulosomatosensory conflict induced by virtual reality (VR) on subjective dizziness, posture stability and visual dependency on postural control in humans. Eleven healthy young volunteers were immersed in two different VR conditions. In the control condition, subjects walked voluntarily with the background images of interactive computer graphics proportionally synchronized to their walking pace. In the visual-vestibulosomatosensory conflict condition, subjects kept still, but the background images that subjects experienced in the control condition were presented. The scores of both Graybiel's and Hamilton's criteria, postural instability and Romberg ratio were measured before and after the two conditions. After immersion in the conflict condition, both subjective dizziness and objective postural instability were significantly increased, and Romberg ratio, an index of the visual dependency on postural control, was slightly decreased. These findings suggest that sensory inputs of visual-vestibulosomatosensory conflict induced by VR induced motion sickness, resulting in subjective dizziness and postural instability. They also suggest that adaptation to the conflict condition decreases the contribution of visual inputs to postural control with re-weighing of vestibulosomatosensory inputs. VR may be used as a rehabilitation tool for dizzy patients by its ability to induce sensory re-weighing of postural control.

摘要

在本研究中,我们考察了虚拟现实(VR)诱发的视觉-前庭-躯体感觉冲突的感觉输入对人体主观头晕、姿势稳定性以及姿势控制中视觉依赖性的影响。11名健康年轻志愿者沉浸于两种不同的VR条件下。在对照条件下,受试者随着交互式计算机图形的背景图像按照与他们步行速度成比例同步的方式自主行走。在视觉-前庭-躯体感觉冲突条件下,受试者保持静止,但呈现出他们在对照条件下所体验到的背景图像。在这两种条件前后分别测量了Graybiel标准和Hamilton标准的得分、姿势不稳和罗姆伯格比率。沉浸于冲突条件后,主观头晕和客观姿势不稳均显著增加,而姿势控制中视觉依赖性指标罗姆伯格比率略有下降。这些发现表明,VR诱发的视觉-前庭-躯体感觉冲突的感觉输入诱发了晕动病,导致主观头晕和姿势不稳。它们还表明,对冲突条件的适应通过重新权衡前庭-躯体感觉输入而减少了视觉输入对姿势控制的贡献。VR因其能够诱发姿势控制的感觉重新权衡,可作为头晕患者的康复工具。

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