Department of Clinical Psychology and Psychotherapy, Ruhr-Universität Bochum, Universitätsstraße 150, 44780 Bochum, Germany.
Department of Clinical Psychology and Psychotherapy, Ruhr-Universität Bochum, Universitätsstraße 150, 44780 Bochum, Germany.
Psychiatry Res. 2014 Jan 30;215(1):217-22. doi: 10.1016/j.psychres.2013.10.021. Epub 2013 Oct 26.
The interpersonal theory of suicidal behavior proposes that fearlessness of death and physical pain insensitivity is a necessary requisite for self-inflicted lethal self-harm. Repeated experiences with painful and provocative events are supposed to cause an incremental increase in acquired capability. The present study examined whether playing a first-person shooter-game in contrast to a first-person racing game increases pain tolerance, a dimension of the acquired capability construct, and risk-taking behavior, a risk factor for developing acquired capability. N=81 male participants were randomly assigned to either play an action-shooter or a racing game before engaging in a game on risk-taking behavior and performing a cold pressor task (CPT). Participants exhibited higher pain tolerance after playing an action shooter game than after playing a racing game. Furthermore, playing an action shooter was generally associated with heightened risk-taking behavior. Group-differences were not attributable to the effects of the different types of games on self-reported mood and arousal. Overall these results indicate that action-shooter gaming alters pain tolerance and risk-taking behavior. Therefore, it may well be that long-term consumption of violent video games increases a person's capability to enact lethal self-harm.
自杀行为的人际关系理论提出,对死亡的无畏和对身体疼痛的不敏感是自我伤害致死的必要条件。反复经历痛苦和挑衅性事件应该会导致习得能力的逐渐增加。本研究考察了玩第一人称射击游戏与玩第一人称赛车游戏相比是否会增加疼痛耐受度,这是习得能力结构的一个维度,以及冒险行为,这是发展习得能力的一个风险因素。81 名男性参与者被随机分配到玩动作射击游戏或赛车游戏组,然后参与冒险行为和进行冷水压迫任务(CPT)。与玩赛车游戏相比,参与者在玩动作射击游戏后表现出更高的疼痛耐受度。此外,玩动作射击游戏通常与更高的冒险行为有关。组间差异与不同类型游戏对自我报告的情绪和唤醒的影响无关。总的来说,这些结果表明,动作射击游戏会改变疼痛耐受度和冒险行为。因此,长期接触暴力视频游戏可能会增加一个人实施致命性自我伤害的能力。