School of Communication and Department of Psychology, The Ohio State University, Columbus, OH 43210, USA.
Cyberpsychol Behav Soc Netw. 2012 May;15(5):277-80. doi: 10.1089/cyber.2011.0308. Epub 2012 Apr 10.
Research on video games has yielded consistent findings that violent video games increase aggression and decrease prosocial behavior. However, these studies typically examined single-player games. Of interest is the effect of cooperative play in a violent video game on subsequent cooperative or competitive behavior. Participants played Halo II (a first-person shooter game) cooperatively or competitively and then completed a modified prisoner's dilemma task to assess competitive and cooperative behavior. Compared with the competitive play conditions, players in the cooperative condition engaged in more tit-for-tat behaviors-a pattern of behavior that typically precedes cooperative behavior. The social context of game play influenced subsequent behavior more than the content of the game that was played.
对视频游戏的研究得出了一致的结论,即暴力视频游戏会增加攻击性,减少亲社会行为。然而,这些研究通常只考察了单人游戏。有趣的是,在暴力视频游戏中进行合作游戏对随后的合作或竞争行为的影响。参与者合作或竞争地玩《光晕 2》(第一人称射击游戏),然后完成一个修改后的囚徒困境任务,以评估竞争和合作行为。与竞争游戏条件相比,合作条件下的玩家表现出更多的针锋相对行为——这是一种通常先于合作行为的行为模式。游戏的社会背景比所玩游戏的内容对后续行为的影响更大。