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合作或竞争地玩暴力视频游戏对后续合作行为的影响。

Effect of playing violent video games cooperatively or competitively on subsequent cooperative behavior.

机构信息

School of Communication and Department of Psychology, The Ohio State University, Columbus, OH 43210, USA.

出版信息

Cyberpsychol Behav Soc Netw. 2012 May;15(5):277-80. doi: 10.1089/cyber.2011.0308. Epub 2012 Apr 10.

Abstract

Research on video games has yielded consistent findings that violent video games increase aggression and decrease prosocial behavior. However, these studies typically examined single-player games. Of interest is the effect of cooperative play in a violent video game on subsequent cooperative or competitive behavior. Participants played Halo II (a first-person shooter game) cooperatively or competitively and then completed a modified prisoner's dilemma task to assess competitive and cooperative behavior. Compared with the competitive play conditions, players in the cooperative condition engaged in more tit-for-tat behaviors-a pattern of behavior that typically precedes cooperative behavior. The social context of game play influenced subsequent behavior more than the content of the game that was played.

摘要

对视频游戏的研究得出了一致的结论,即暴力视频游戏会增加攻击性,减少亲社会行为。然而,这些研究通常只考察了单人游戏。有趣的是,在暴力视频游戏中进行合作游戏对随后的合作或竞争行为的影响。参与者合作或竞争地玩《光晕 2》(第一人称射击游戏),然后完成一个修改后的囚徒困境任务,以评估竞争和合作行为。与竞争游戏条件相比,合作条件下的玩家表现出更多的针锋相对行为——这是一种通常先于合作行为的行为模式。游戏的社会背景比所玩游戏的内容对后续行为的影响更大。

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