Laboratory for Neurophysiology and Neuro-Computer Interfaces, Faculty of Biology, Lomonosov Moscow State University, Moscow, Russia.
PLoS One. 2013 Oct 31;8(10):e77755. doi: 10.1371/journal.pone.0077755. eCollection 2013.
Brain-computer interfaces (BCIs) are tools for controlling computers and other devices without using muscular activity, employing user-controlled variations in signals recorded from the user's brain. One of the most efficient noninvasive BCIs is based on the P300 wave of the brain's response to stimuli and is therefore referred to as the P300 BCI. Many modifications of this BCI have been proposed to further improve the BCI's characteristics or to better adapt the BCI to various applications. However, in the original P300 BCI and in all of its modifications, the spatial positions of stimuli were fixed relative to each other, which can impose constraints on designing applications controlled by this BCI. We designed and tested a P300 BCI with stimuli presented on objects that were freely moving on a screen at a speed of 5.4°/s. Healthy participants practiced a game-like task with this BCI in either single-trial or triple-trial mode within four sessions. At each step, the participants were required to select one of nine moving objects. The mean online accuracy of BCI-based selection was 81% in the triple-trial mode and 65% in the single-trial mode. A relatively high P300 amplitude was observed in response to targets in most participants. Self-rated interest in the task was high and stable over the four sessions (the medians in the 1st/4th sessions were 79/84% and 76/71% in the groups practicing in the single-trial and triple-trial modes, respectively). We conclude that the movement of stimulus positions relative to each other may not prevent the efficient use of the P300 BCI by people controlling their gaze, e.g., in robotic devices and in video games.
脑-机接口(BCI)是一种无需使用肌肉活动即可控制计算机和其他设备的工具,它利用用户大脑信号的用户控制变化。最有效的非侵入性 BCI 之一是基于大脑对刺激的 P300 波,因此被称为 P300 BCI。已经提出了许多这种 BCI 的修改版本,以进一步提高 BCI 的特性或更好地适应各种应用。然而,在原始的 P300 BCI 和它的所有修改中,刺激的空间位置是相对于彼此固定的,这可能会对设计由该 BCI 控制的应用程序施加限制。我们设计并测试了一种使用以 5.4°/s 的速度在屏幕上自由移动的对象呈现刺激的 P300 BCI。健康参与者在四节课程中以单次试验或三次试验模式练习了这个 BCI 的游戏式任务。在每一步,参与者都被要求从九个移动的物体中选择一个。基于 BCI 的选择的在线平均准确率在三次试验模式下为 81%,在单次试验模式下为 65%。大多数参与者在响应目标时观察到相对较高的 P300 幅度。对任务的自我评估兴趣在四节课中都很高且稳定(在分别练习单次试验和三次试验模式的组中,第 1/4 节课的中位数分别为 79%/84%和 76%/71%)。我们得出结论,刺激位置相对于彼此的移动可能不会阻止使用 P300 BCI 的人(例如,在机器人设备和视频游戏中)有效地控制他们的注视。