Department of Sociology, University of Colorado at Colorado Springs Colorado Springs, CO, USA.
Front Psychol. 2013 Dec 4;4:903. doi: 10.3389/fpsyg.2013.00903. eCollection 2013.
The objective of the study is to present and discuss attitudes, perceptions and opinions about sexism and gendered play in the massively multiplayer online roleplaying game (MMO), World of Warcraft. Through the use of an online survey which includes both multiple choice questions and open-ended questions, the research discusses the major themes and findings expressed by the World of Warcraft forum users (N = 294). The descriptive statistical findings presented are derived from the multiple choice questions. Within the sample, the results reveal that sexism is a contentious topic in the World of Warcraft community. 63.6% (n = 75) of female respondents reported experiencing sexism within the game. 27.5% (n = 44) of male respondents and 45.3% (n = 53) of female respondents believe that sexism is a problem in the game. Overall, 64.4% (n = 183) of the respondents reported sexism as a non-issue in the game. Themes surrounding the topic of sexism experienced within the game are presented based on frequency of homogenous responses. Based on the multiple choice questions and the open-ended questions, the research argues that sexism and gendered play in gaming should be studied more closely, as the results reveal that many MMO players are affected negatively by it.
本研究旨在介绍和讨论大型多人在线角色扮演游戏(MMORPG)《魔兽世界》中关于性别歧视和性别化游戏的态度、看法和意见。通过使用包括多项选择题和开放式问题在内的在线调查,本研究讨论了《魔兽世界》论坛用户(N=294)表达的主要主题和发现。呈现的描述性统计数据来自多项选择题。在样本中,结果表明性别歧视是《魔兽世界》社区中的一个有争议的话题。63.6%(n=75)的女性受访者报告在游戏中经历过性别歧视。27.5%(n=44)的男性受访者和 45.3%(n=53)的女性受访者认为性别歧视是游戏中的一个问题。总的来说,64.4%(n=183)的受访者表示性别歧视在游戏中不是问题。根据同质反应的频率,呈现了游戏中经历的性别歧视主题。基于多项选择题和开放式问题,本研究认为应该更深入地研究游戏中的性别歧视和性别化游戏,因为研究结果表明,许多 MMORPG 玩家受到其负面影响。