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促进儿童口腔卫生:比较传统和互动媒体在威胁诉求后的效果。

Promoting dental hygiene to children: comparing traditional and interactive media following threat appeals.

机构信息

a Department of Communication Sciences , Ghent University , Ghent , Belgium.

出版信息

J Health Commun. 2014;19(5):561-76. doi: 10.1080/10810730.2013.821551. Epub 2014 Jan 6.

Abstract

Until now, social marketing campaigns mainly targeted children using traditional media. However, little is known about the effectiveness of computer games to communicate health-related information to children. This study compares the impact of an interactive game as a medium to provide health information and improve children's dietary habits to the impact of more traditional media. Using a 2 × 3 between-subject factorial design with 190 children (7-9 years old), this study investigates the effect of threat messages (weak vs. strong) concerning dental hygiene on behavioral outcome (snack choice), and how this effect is moderated by the type of medium used to communicate subsequent health information after the threat appeal (computer game, information brochure, narrative story). Results show a positive significant effect of perceived threat on children's adaptive behavior. However, this effect only remains significant when afterwards children are exposed to a narrative health-related story. When children play a game or read a brochure, they need to devote more attention to process this content, distracting them from the original threat message. In sum, when a threat message is followed by additional health information, the medium through which this information is presented influences the effectiveness of the preceding threat message.

摘要

到目前为止,社会营销活动主要针对儿童使用传统媒体。然而,对于电脑游戏在向儿童传达与健康相关的信息方面的有效性,人们知之甚少。本研究比较了一种互动游戏作为媒介提供健康信息和改善儿童饮食习惯的效果,以及这种效果与更传统的媒介相比的效果。本研究采用 190 名儿童(7-9 岁)的 2×3 被试间因子设计,调查了有关口腔卫生的威胁信息(弱与强)对行为结果(零食选择)的影响,以及在威胁呼吁后,使用何种媒介来传达后续健康信息(电脑游戏、信息手册、叙事故事)来调节这种影响。结果表明,感知威胁对儿童的适应性行为有积极的显著影响。然而,只有当儿童随后接触到与健康相关的叙述故事时,这种影响才仍然显著。当儿童玩游戏或阅读手册时,他们需要投入更多的注意力来处理这些内容,从而分散了他们对原始威胁信息的注意力。总之,当威胁信息之后有额外的健康信息时,呈现信息的媒介会影响前面的威胁信息的有效性。

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