DeSmet Ann, Van Ryckeghem Dimitri, Compernolle Sofie, Baranowski Tom, Thompson Debbe, Crombez Geert, Poels Karolien, Van Lippevelde Wendy, Bastiaensens Sara, Van Cleemput Katrien, Vandebosch Heidi, De Bourdeaudhuij Ilse
Department of Movement and Sports Sciences, Faculty of Medicine and Health Sciences, Ghent University, Watersportlaan 2, B-9000 Ghent, Belgium.
Department of Experimental-Clinical and Health Psychology, Ghent University, Belgium.
Prev Med. 2014 Dec;69:95-107. doi: 10.1016/j.ypmed.2014.08.026. Epub 2014 Aug 27.
Several systematic reviews have described health-promoting effects of serious games but so far no meta-analysis has been reported. This paper presents a meta-analysis of 54 serious digital game studies for healthy lifestyle promotion, in which we investigated the overall effectiveness of serious digital games on healthy lifestyle promotion outcomes and the role of theoretically and clinically important moderators. Findings showed that serious games have small positive effects on healthy lifestyles (g=0.260, 95% CI 0.148; 0.373) and their determinants (g=0.334, 95% CI 0.260; 0.407), especially for knowledge. Effects on clinical outcomes were significant, but much smaller (g=0.079, 95% CI 0.038; 0.120). Long-term effects were maintained for all outcomes except for behavior. Serious games are best individually tailored to both socio-demographic and change need information, and benefit from a strong focus on game theories or a dual theoretical foundation in both behavioral prediction and game theories. They can be effective either as a stand-alone or multi-component programs, and appeal to populations regardless of age and gender. Given that effects of games remain heterogeneous, further explorations of which game features create larger effects are needed.
几项系统评价描述了严肃游戏对健康的促进作用,但迄今为止尚未有荟萃分析的报道。本文对54项促进健康生活方式的严肃数字游戏研究进行了荟萃分析,我们调查了严肃数字游戏对促进健康生活方式结果的总体有效性以及理论和临床重要调节因素的作用。研究结果表明,严肃游戏对健康生活方式(g=0.260,95%CI 0.148;0.373)及其决定因素(g=0.334,95%CI 0.260;0.407)有小的积极影响,尤其是对知识方面。对临床结果的影响显著,但要小得多(g=0.079,95%CI 0.038;0.120)。除行为外,所有结果的长期影响均得以维持。严肃游戏最好根据社会人口统计学和改变需求信息进行个性化定制,并受益于对游戏理论的高度关注或行为预测和游戏理论的双重理论基础。它们既可以作为独立项目,也可以作为多组件项目发挥作用,并且对不同年龄和性别的人群都有吸引力。鉴于游戏的效果仍然存在异质性,需要进一步探索哪些游戏特征会产生更大的效果。