Marsh Samantha, Ni Mhurchu Cliona, Jiang Yannan, Maddison Ralph
National Institute for Health Innovation, Auckland Mail Centre, University of Auckland, Private Bag 92019, Auckland 1142, New Zealand.
National Institute for Health Innovation, Auckland Mail Centre, University of Auckland, Private Bag 92019, Auckland 1142, New Zealand.
Appetite. 2014 Jun;77:13-8. doi: 10.1016/j.appet.2014.02.008. Epub 2014 Feb 24.
To compare the effects of three screen-based sedentary behaviours on acute energy intake (EI) in children. Normal-weight males aged 9-13 years participated in a randomised crossover trial conducted in a laboratory setting between November 2012 and February 2013 in Auckland, New Zealand. EI during an ad libitum meal was compared for three 1-hour conditions: (1) television (TV) watching, (2) sedentary video game (VG) play, and (3) recreational computer use. The primary endpoint was total EI from food and drink. Mixed regression models were used to evaluate the treatment conditions adjusting for age, BMI, and appetite at baseline. A total of 20 participants were randomised and all completed the three conditions. Total EI from food and drink in the TV, computer, and VG conditions was estimated at 820 (SE 73.15), 685 (SE 73.33), and 696 (SE 73.16) kcal, respectively, with EI being significantly greater in the TV versus computer condition (+135; P = 0.04), a trend towards greater intake in the TV versus VG condition (+124; P = 0.06), but not significantly different between the computer and VG conditions (-10; P = 0.87). TV watching was associated with greater EI compared with computer use, and a trend towards greater EI compared with VG play.
比较三种基于屏幕的久坐行为对儿童急性能量摄入(EI)的影响。2012年11月至2013年2月在新西兰奥克兰的实验室环境中,9至13岁的正常体重男性参与了一项随机交叉试验。比较了三种1小时情况下随意进餐期间的EI:(1)看电视(TV),(2)久坐玩电子游戏(VG),以及(3)娱乐性使用电脑。主要终点是食物和饮料的总EI。使用混合回归模型评估调整了年龄、BMI和基线食欲后的治疗条件。共有20名参与者被随机分组,所有人都完成了这三种情况。电视、电脑和电子游戏情况下食物和饮料的总EI估计分别为820(标准误73.15)、685(标准误73.33)和696(标准误73.16)千卡,电视情况下的EI显著高于电脑情况(高135;P = 0.04),电视情况下的摄入量有高于电子游戏情况的趋势(高124;P = 0.06),但电脑和电子游戏情况之间无显著差异(低10;P = 0.87)。与使用电脑相比,看电视与更高的EI相关,与玩电子游戏相比也有EI更高的趋势。