Human Nutrition Research Centre, Institute for Ageing and Health, Newcastle University, Newcastle on Tyne, UK.
Eur J Clin Nutr. 2013 Dec;67(12):1322-4. doi: 10.1038/ejcn.2013.180. Epub 2013 Oct 2.
Watching television and playing video game being seated represent sedentary behaviours and increase the risk of weight gain and hypertension. We investigated the acute effects of violent and non-violent video-game playing on blood pressure (BP), appetite perception and food preferences. Forty-eight young, normal-weight men (age: 23.1±1.9 years; body mass index: 22.5±1.9 kg/m(2)) participated in a three-arm, randomized trial. Subjects played a violent video game, a competitive, non-violent video game or watched TV for 1 h. Measurements of BP, stress and appetite perception were recorded before a standardized meal (∼300 kcal) and then repeated every 15 min throughout the intervention. Violent video-game playing was associated with a significant increase in diastolic BP (Δ±s.d.=+7.5±5.8 mm Hg; P=0.04) compared with the other two groups. Subjects playing violent video games felt less full (P=0.02) and reported a tendency towards sweet food consumption. Video games involving violence appear to be associated with significant effects on BP and appetite perceptions compared with non-violent gaming or watching TV.
看电视和玩电子游戏都是久坐行为,会增加体重增加和高血压的风险。我们研究了玩暴力和非暴力电子游戏对血压(BP)、食欲感知和食物偏好的急性影响。48 名年轻、体重正常的男性(年龄:23.1±1.9 岁;体重指数:22.5±1.9kg/m(2)) 参加了一项三臂、随机试验。受试者玩了 1 小时的暴力电子游戏、竞争性非暴力电子游戏或看电视。在标准化餐(约 300 卡路里)前记录血压、压力和食欲感知测量值,然后在干预过程中每 15 分钟重复一次。与其他两组相比,玩暴力电子游戏时舒张压(Δ±s.d.=+7.5±5.8mm Hg;P=0.04)显著升高。玩暴力电子游戏的受试者感觉不太饱(P=0.02),并表示倾向于吃甜食。与非暴力游戏或看电视相比,涉及暴力的电子游戏似乎会对血压和食欲感知产生重大影响。