Virginia Tech.
IEEE Trans Vis Comput Graph. 2014 Apr;20(4):513-22. doi: 10.1109/TVCG.2014.20.
Volume visualization is an important technique for analyzing datasets from a variety of different scientific domains. Volume data analysis is inherently difficult because volumes are three-dimensional, dense, and unfamiliar, requiring scientists to precisely control the viewpoint and to make precise spatial judgments. Researchers have proposed that more immersive (higher fidelity) VR systems might improve task performance with volume datasets, and significant results tied to different components of display fidelity have been reported. However, more information is needed to generalize these results to different task types, domains, and rendering styles. We visualized isosurfaces extracted from synchrotron microscopic computed tomography (SR-μCT) scans of beetles, in a CAVE-like display. We ran a controlled experiment evaluating the effects of three components of system fidelity (field of regard, stereoscopy, and head tracking) on a variety of abstract task categories that are applicable to various scientific domains, and also compared our results with those from our prior experiment using 3D texture-based rendering. We report many significant findings. For example, for search and spatial judgment tasks with isosurface visualization, a stereoscopic display provides better performance, but for tasks with 3D texture-based rendering, displays with higher field of regard were more effective, independent of the levels of the other display components. We also found that systems with high field of regard and head tracking improve performance in spatial judgment tasks. Our results extend existing knowledge and produce new guidelines for designing VR systems to improve the effectiveness of volume data analysis.
体绘制是分析来自不同科学领域数据集的重要技术。由于体数据是三维、密集且不熟悉的,因此体数据分析本质上具有难度,这要求科学家精确地控制视点并进行精确的空间判断。研究人员提出,更具沉浸感(更高保真度)的 VR 系统可能会提高对体数据集的任务性能,并且已经报告了与显示保真度的不同组件相关的重要结果。然而,为了将这些结果推广到不同的任务类型、领域和渲染样式,还需要更多的信息。我们在类似 CAVE 的显示中可视化了从甲虫同步辐射微计算机断层扫描 (SR-μCT) 扫描中提取的等位面。我们进行了一项对照实验,评估了系统保真度的三个组件(视野、立体视觉和头部跟踪)对各种适用于不同科学领域的抽象任务类别的影响,并且还将我们的结果与使用基于 3D 纹理的渲染的先前实验的结果进行了比较。我们报告了许多重要的发现。例如,对于等位面可视化的搜索和空间判断任务,立体显示提供了更好的性能,但对于基于 3D 纹理的渲染任务,具有更高视野的显示在不考虑其他显示组件水平的情况下更为有效。我们还发现,具有高视野和头部跟踪的系统可以提高空间判断任务的性能。我们的结果扩展了现有知识,并为设计 VR 系统以提高体数据分析的有效性提供了新的指导方针。