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沉浸式分析:理论与研究议程

Immersive Analytics: Theory and Research Agenda.

作者信息

Skarbez Richard, Polys Nicholas F, Ogle J Todd, North Chris, Bowman Doug A

机构信息

Center for Human-Computer Interaction, Virginia Tech, Blacksburg, VA, United States.

出版信息

Front Robot AI. 2019 Sep 10;6:82. doi: 10.3389/frobt.2019.00082. eCollection 2019.

DOI:10.3389/frobt.2019.00082
PMID:33501097
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC7805807/
Abstract

Advances in a variety of computing fields, including "big data," machine learning, visualization, and augmented/mixed/virtual reality, have combined to give rise to the emerging field of , which investigates how these new technologies support analysis and decision making. Thus far, we feel that immersive analytics research has been somewhat , possibly owing to the fact that there is not yet an organizing framework for immersive analytics research. In this paper, we address this lack by proposing a definition for immersive analytics and identifying some general research areas and specific research questions that will be important for the development of this field. We also present three case studies that, while all being examples of what we would consider immersive analytics, present different challenges, and opportunities. These serve to demonstrate the breadth of immersive analytics and illustrate how the framework proposed in this paper applies to practical research.

摘要

包括“大数据”、机器学习、可视化以及增强/混合/虚拟现实在内的各种计算领域的进展,共同催生了新兴的 领域,该领域研究这些新技术如何支持分析和决策。到目前为止,我们认为沉浸式分析研究在某种程度上一直 ,这可能是由于尚未有一个沉浸式分析研究的组织框架。在本文中,我们通过提出沉浸式分析的定义并确定一些对该领域发展至关重要的一般研究领域和具体研究问题来解决这一不足。我们还展示了三个案例研究,这些案例虽然都是我们所认为的沉浸式分析的示例,但呈现出不同的挑战和机遇。这些案例有助于展示沉浸式分析的广度,并说明本文提出的框架如何应用于实际研究。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5d0b/7805807/c31a06626851/frobt-06-00082-g0003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5d0b/7805807/c31a06626851/frobt-06-00082-g0003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5d0b/7805807/c31a06626851/frobt-06-00082-g0003.jpg

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本文引用的文献

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IEEE Trans Vis Comput Graph. 2017 Jan;23(1):441-450. doi: 10.1109/TVCG.2016.2599107.
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A Study of Layout, Rendering, and Interaction Methods for Immersive Graph Visualization.沉浸式图形可视化的布局、渲染及交互方法研究
IEEE Trans Vis Comput Graph. 2016 Jul;22(7):1802-1815. doi: 10.1109/TVCG.2016.2520921. Epub 2016 Jan 22.
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Semantic Interaction for Sensemaking: Inferring Analytical Reasoning for Model Steering.
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