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游戏促进健康:对交互式电脑游戏对老年人身体和认知影响的系统评价

Gaming for health: a systematic review of the physical and cognitive effects of interactive computer games in older adults.

作者信息

Bleakley Chris M, Charles Darryl, Porter-Armstrong Alison, McNeill Michael D J, McDonough Suzanne M, McCormack Brendan

机构信息

University of Ulster, Newtownabbey, UK.

University of Ulster, Newtownabbey, UK

出版信息

J Appl Gerontol. 2015 Apr;34(3):NP166-89. doi: 10.1177/0733464812470747. Epub 2013 Jan 17.

DOI:10.1177/0733464812470747
PMID:24652863
Abstract

This systematic review examined the physical and cognitive effects of physically based interactive computer games (ICGs) in older adults. Literature searching was carried out from January 2000 to June 2011. Eligible studies were trials involving older adults (>65 years) describing the effects of ICGs with a physical component (aerobic, strength, balance, flexibility) on physical or cognitive outcomes. Secondary outcomes included adverse effects, compliance, and enjoyment. Twelve trials met the inclusion criteria. ICG interventions varied in terms of software, game type, and nature of the computer interaction. Although there was preliminary evidence that ICG is a safe and effective exercise intervention for older adults, the dearth of high-quality evidence limits this finding. No major adverse effects were reported and two studies reported minor events. ICG could be improved further by tailoring interventions for older adults; in particular, they should aim to optimize participant safety, motivation, and enjoyment for this population.

摘要

本系统评价研究了基于身体活动的交互式电脑游戏(ICG)对老年人身体和认知的影响。文献检索时间为2000年1月至2011年6月。符合条件的研究为涉及老年人(>65岁)的试验,描述了具有身体成分(有氧、力量、平衡、柔韧性)的ICG对身体或认知结果的影响。次要结果包括不良反应、依从性和趣味性。12项试验符合纳入标准。ICG干预在软件、游戏类型和计算机交互性质方面各不相同。虽然有初步证据表明ICG对老年人是一种安全有效的运动干预,但高质量证据的缺乏限制了这一发现。未报告重大不良反应,两项研究报告了轻微事件。通过为老年人量身定制干预措施,ICG可以得到进一步改进;特别是,它们应旨在优化该人群的参与者安全性、动机和趣味性。

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