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开发和使用主动游戏和运动观察工具(OTAGM)来测量儿童在积极玩视频游戏时的运动技能成分。

Development and use of an observation tool for active gaming and movement (OTAGM) to measure children's movement skill components during active video game play.

出版信息

Percept Mot Skills. 2013 Dec;117(3):935-49. doi: 10.2466/03.25.PMS.117x28z4.

DOI:10.2466/03.25.PMS.117x28z4
PMID:24665809
Abstract

This article presents a direct observational tool for assessing children's body movements and movement skills during active video games. The Observation Tool of Active Gaming and Movement (OTGAM) was informed by the Test of Gross Motor Development-2. 18 elementary school children (12 boys, 6 girls; M age = 6.1 yr., SD = 0.9) were observed during Nintendo Wii game play. Using the OTAGM, researchers were able to capture and quantify the children's body movements and movement skills during active play of video games. Furthermore, the OTAGM captured specific components of object control skills: strike, throw, and roll. Game designers, health promotion practitioners, and researchers could use this information to enhance children's physical activity and movement skills.

摘要

本文介绍了一种用于评估儿童在积极玩视频游戏时身体运动和运动技能的直接观察工具。活动游戏和运动观察工具(OTAGM)是受儿童粗大运动发育测试-2 启发而建立的。18 名小学生(男 12 名,女 6 名;平均年龄=6.1 岁,标准差=0.9)在玩任天堂 Wii 游戏时被观察。研究人员使用 OTAGM 能够捕捉和量化儿童在积极玩视频游戏时的身体运动和运动技能。此外,OTAGM 还捕捉了物体控制技能的特定组成部分:击打、投掷和滚动。游戏设计师、健康促进从业者和研究人员可以利用这些信息来增强儿童的身体活动和运动技能。

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Playing Active Video Games may not develop movement skills: An intervention trial.
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Prev Med Rep. 2015 Aug 13;2:673-8. doi: 10.1016/j.pmedr.2015.08.007. eCollection 2015.
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Efficient and Effective Change Principles in Active Videogames.活跃电子游戏中的高效变革原则
Games Health J. 2015 Feb;4(1):43-52. doi: 10.1089/g4h.2014.0077. Epub 2014 Nov 3.
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Active gaming as a mechanism to promote physical activity and fundamental movement skill in children.主动式游戏作为促进儿童身体活动和基本运动技能的一种机制。
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