Deakin University, Melbourne, VIC, Australia.
Percept Mot Skills. 2012 Jun;114(3):1023-34. doi: 10.2466/10.13.PMS.114.3.1023-1034.
This study investigated associations between pre-school children's time spent playing electronic games and their fundamental movement skills. In 2009, 53 children had physical activity (Actigraph accelerometer counts per minute), parent proxy-report of child's time in interactive and non-interactive electronic games (min./week), and movement skill (Test of Gross Motor Development-2) assessed. Hierarchical linear regression, adjusting for age (range = 3-6 years), sex (Step 1), and physical activity (cpm; M=687, SD=175.42; Step 2), examined the relationship between time in (a) non-interactive and (b) interactive electronic games and locomotor and object control skill. More than half (59%, n=31) of the children were female. Adjusted time in interactive game use was associated with object control but not locomotor skill. Adjusted time in non-interactive game use had no association with object control or locomotor skill. Greater time spent playing interactive electronic games is associated with higher object control skill proficiency in these young children. Longitudinal and experimental research is required to determine if playing these games improves object control skills or if children with greater object control skill proficiency prefer and play these games.
本研究调查了学前儿童玩电子游戏的时间与其基本运动技能之间的关系。2009 年,对 53 名儿童进行了身体活动(Actigraph 加速度计每分钟计数)、父母代表报告的儿童互动和非互动电子游戏时间(分钟/周)以及运动技能(粗大运动发育测试-2)评估。分层线性回归,调整年龄(范围=3-6 岁)、性别(第 1 步)和身体活动(cpm;M=687,SD=175.42;第 2 步),检验了非互动(a)和互动(b)电子游戏时间与移动和物体控制技能之间的关系。超过一半(59%,n=31)的儿童为女性。调整后的互动游戏使用时间与物体控制技能相关,但与运动技能无关。调整后的非互动游戏使用时间与物体控制或运动技能无关。在这些幼儿中,玩更多的互动电子游戏与更高的物体控制技能熟练度相关。需要进行纵向和实验研究,以确定玩这些游戏是否能提高物体控制技能,或者是否是具有更高物体控制技能熟练度的儿童更喜欢并玩这些游戏。