• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

挑战对方:探索对手性别在女性玩家数字游戏竞争中的作用。

Challenging the other: exploring the role of opponent gender in digital game competition for female players.

作者信息

Vermeulen Lotte, Núñez Castellar Elena, Van Looy Jan

机构信息

Department of Communication Sciences, iMinds-MICT-Ghent University , Ghent, Belgium .

出版信息

Cyberpsychol Behav Soc Netw. 2014 May;17(5):303-9. doi: 10.1089/cyber.2013.0331. Epub 2014 Apr 11.

DOI:10.1089/cyber.2013.0331
PMID:24724802
Abstract

Abstract The present study investigated the effect of opponent gender on the game experience of female players. Concretely, it looked into skill perception and player emotions of women in same gender and cross-gender game competition. We set up a 2×2×2 (male vs. female opponent×low vs. high competitive women×lost vs. won game) experimental design in which women were instructed to play against a proclaimed male and female competitor. Unknowingly, however, participants played against an AI, which was configured to produce a winning and a losing condition for each opponent by manipulating difficulty. Results indicated that opponent gender only had an effect on perceived stress, which was higher with male opponents. Moreover, players evaluated their own gaming skills as lower and the skills of presumed male opponents as higher when they thought they were playing against men. Importantly, our results also showed that the above described pattern for self-perceived skills and perceived opponent skills was modulated by trait competitiveness with a larger effect size for low competitive women. Overall, this study illustrates that gender dynamics affect the play experience of women in cross-gender gaming competition. Implications and suggestions for future research are discussed.

摘要

摘要 本研究调查了对手性别对女性玩家游戏体验的影响。具体而言,研究探讨了女性在同性别和跨性别游戏竞争中的技能感知和玩家情绪。我们设置了一个2×2×2(男性对手与女性对手×低竞争型女性与高竞争型女性×游戏失败与游戏获胜)的实验设计,其中女性被指示与宣称的男性和女性竞争对手进行比赛。然而,参与者在不知情的情况下与人工智能进行比赛,该人工智能通过操纵难度为每个对手设置了获胜和失败的情况。结果表明,对手性别仅对感知到的压力有影响,男性对手带来的压力更大。此外,当玩家认为自己在与男性比赛时,他们对自己游戏技能的评价较低,而对假定男性对手的技能评价较高。重要的是,我们的结果还表明,上述自我感知技能和感知对手技能的模式受到特质竞争力的调节,低竞争型女性的效应量更大。总体而言,本研究表明性别动态会影响女性在跨性别游戏竞争中的游戏体验。文中讨论了对未来研究的启示和建议。

相似文献

1
Challenging the other: exploring the role of opponent gender in digital game competition for female players.挑战对方:探索对手性别在女性玩家数字游戏竞争中的作用。
Cyberpsychol Behav Soc Netw. 2014 May;17(5):303-9. doi: 10.1089/cyber.2013.0331. Epub 2014 Apr 11.
2
Effect of opponent type on moral emotions and responses to video game play.对手类型对视频游戏中道德情感和反应的影响。
Cyberpsychol Behav Soc Netw. 2011 Nov;14(11):695-8. doi: 10.1089/cyber.2010.0523. Epub 2011 May 10.
3
The opponent matters: elevated FMRI reward responses to winning against a human versus a computer opponent during interactive video game playing.对手很重要:在互动视频游戏中,与人对战获胜时的 fMRI 奖励反应高于与计算机对战。
Cereb Cortex. 2013 Dec;23(12):2829-39. doi: 10.1093/cercor/bhs259. Epub 2012 Sep 4.
4
Are digital games perceived as fun or danger? Supporting and suppressing different game-related concepts.数字游戏是被视为有趣还是危险?支持和抑制不同与游戏相关的概念。
Cyberpsychol Behav Soc Netw. 2012 Nov;15(11):604-9. doi: 10.1089/cyber.2012.0171. Epub 2012 Sep 24.
5
Violent video game players and non-players differ on facial emotion recognition.暴力电子游戏玩家和非玩家在面部表情识别方面存在差异。
Aggress Behav. 2016 Jan-Feb;42(1):16-28. doi: 10.1002/ab.21602. Epub 2015 Aug 24.
6
Pleasure to play, arousal to stay: the effect of player emotions on digital game preferences and playing time.玩得开心,保持兴奋:玩家情绪对数字游戏偏好和游戏时间的影响。
Cyberpsychol Behav Soc Netw. 2012 Jan;15(1):1-6. doi: 10.1089/cyber.2010.0040. Epub 2011 Aug 29.
7
The structural characteristics of video games: a psycho-structural analysis.电子游戏的结构特征:心理结构分析
Cyberpsychol Behav. 2004 Feb;7(1):1-10. doi: 10.1089/109493104322820057.
8
Exploring Stereotypical Perceptions of Female Players in Digital Gaming Contexts.探究数字游戏情境下对女性玩家的刻板印象。
Cyberpsychol Behav Soc Netw. 2017 Dec;20(12):740-745. doi: 10.1089/cyber.2017.0294. Epub 2017 Dec 6.
9
Gaming across different consoles: exploring the influence of control scheme on game-player enjoyment.跨不同控制台游戏:探索控制方案对游戏玩家享受的影响。
Cyberpsychol Behav Soc Netw. 2011 Jun;14(6):345-50. doi: 10.1089/cyber.2010.0146. Epub 2011 Jan 3.
10
Effects of Different Opponent Types on Motivation and Exercise Intensity in a Competitive Arm Exercise Game.不同对手类型对竞技手臂运动游戏中动机和运动强度的影响。
Games Health J. 2020 Feb;9(1):31-36. doi: 10.1089/g4h.2019.0028. Epub 2019 Oct 31.

引用本文的文献

1
Women expert gamers: portrait of an understudied population.女性专业游戏玩家:一个研究不足的群体的写照。
Front Psychol. 2025 Jun 23;16:1601425. doi: 10.3389/fpsyg.2025.1601425. eCollection 2025.
2
Prevalence and Characteristics of Female and Male Esports Players among Norwegian Youth: A General Population Study.挪威青年中女性和男性电子竞技选手的流行率和特征:一项总体人口研究。
Int J Environ Res Public Health. 2024 Aug 28;21(9):1136. doi: 10.3390/ijerph21091136.
3
A Computer-Based Method for the Investigation of Human Behavior in the Iterative Chicken Game.
一种基于计算机的迭代斗鸡博弈中人类行为研究方法。
Front Psychol. 2021 May 28;12:576404. doi: 10.3389/fpsyg.2021.576404. eCollection 2021.
4
Female Gaming, Gaming Addiction, and the Role of Women Within Gaming Culture: A Narrative Literature Review.女性游戏、游戏成瘾及女性在游戏文化中的角色:叙事性文献综述
Front Psychiatry. 2019 Jul 10;10:454. doi: 10.3389/fpsyt.2019.00454. eCollection 2019.