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跨不同控制台游戏:探索控制方案对游戏玩家享受的影响。

Gaming across different consoles: exploring the influence of control scheme on game-player enjoyment.

机构信息

College of Communications, Penn State University, University Park, PA 16802, USA.

出版信息

Cyberpsychol Behav Soc Netw. 2011 Jun;14(6):345-50. doi: 10.1089/cyber.2010.0146. Epub 2011 Jan 3.

Abstract

Many studies have investigated how different technological features impact the experience of playing video games, yet few have focused on how control schemes may affect the play experience. This research employed a between-subjects design to explore the relationship between the type of console played (Nintendo Wii, Playstation 2) and feelings of flow and enjoyment during the game-play experience. Results indicated that participants reported greater feelings of control and enjoyment with a traditional control scheme (Playstation 2) than with the more technologically advanced control scheme (Nintendo Wii). Further mediation analysis showed that enjoyment was driven by the sense of control that participants experienced and not simply by whether they won the game. Theoretical and practical implications are discussed.

摘要

许多研究都探讨了不同的技术特性如何影响视频游戏体验,但很少有研究关注控制方案如何影响游戏体验。本研究采用被试间设计,探讨了所玩控制台的类型(任天堂 Wii、PlayStation 2)与游戏过程中流畅感和享受感之间的关系。结果表明,与技术更先进的控制方案(任天堂 Wii)相比,参与者报告说传统控制方案(PlayStation 2)更能带来控制感和享受感。进一步的中介分析表明,参与者所体验到的控制感而非仅仅是赢得游戏推动了享受感。讨论了理论和实践意义。

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