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动机特征对基于学校的认知训练中训练效果的影响差异。

Differential effect of motivational features on training improvements in school-based cognitive training.

机构信息

Combined Program in Education and Psychology, Department of Psychology, University of Michigan Ann Arbor, MI, USA.

School of Education, University of California at Irvine Irvine, CA, USA.

出版信息

Front Hum Neurosci. 2014 Apr 24;8:242. doi: 10.3389/fnhum.2014.00242. eCollection 2014.

Abstract

Cognitive training often utilizes game-like motivational features to keep participants engaged. It is unclear how these elements, such as feedback, reward, and theming impact player performance during training. Recent research suggests that motivation and engagement are closely related to improvements following cognitive training. We hypothesized that training paradigms featuring game-like motivational elements would be more effective than a version with no motivational elements. Five distinct motivational features were chosen for examination: a real-time scoring system, theme changes, prizes, end-of-session certificates, and scaffolding to explain the lives and leveling system included in the game. One version of the game was created with all these motivational elements included, and one was created with all of them removed. Other versions removed a single element at a time. Seven versions of a game-like n-back working memory task were then created and administered to 128 students in second through eight grade at school-based summer camps in southeastern Michigan. The inclusion of real-time scoring during play, a popular motivational component in both entertainment games and cognitive training, was found to negatively impact training improvements over the three day period. Surprisingly, scaffolding to explain lives and levels also negatively impacted training gains. The other game adjustments did not significantly impact training improvement compared to the original version of the game with all features included. These findings are preliminary and are limited by both the small sample size and the brevity of the intervention. Nonetheless, these findings suggest that certain motivational elements may distract from the core cognitive training task, reducing task improvement, especially at the initial stage of learning.

摘要

认知训练通常利用类似游戏的激励特征来保持参与者的参与度。目前尚不清楚这些元素(如反馈、奖励和主题)如何影响训练期间玩家的表现。最近的研究表明,动机和参与度与认知训练后的改善密切相关。我们假设具有类似游戏激励元素的训练模式将比没有激励元素的模式更有效。选择了五个不同的激励特征进行检查:实时评分系统、主题变化、奖品、课程结束证书和解释游戏中生活和升级系统的支架。创建了一个包含所有这些激励元素的游戏版本,以及一个没有任何激励元素的版本。其他版本一次删除一个元素。然后创建了七个类似游戏的 n 回工作记忆任务版本,并在密歇根州东南部的学校暑期营地向 128 名二至八年级的学生进行了管理。在游戏过程中实时评分的纳入,这是娱乐游戏和认知训练中流行的激励组件,被发现对三天的训练改进产生负面影响。令人惊讶的是,解释生活和水平的支架也对培训收益产生负面影响。与包含所有功能的原始游戏版本相比,其他游戏调整对培训改进没有显著影响。这些发现是初步的,受到样本量小和干预时间短的限制。尽管如此,这些发现表明某些激励元素可能会分散核心认知训练任务的注意力,从而降低任务的改进,尤其是在学习的初始阶段。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/dce4/4006056/228c7d2c63bd/fnhum-08-00242-g001.jpg

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