Division of Psychology, Nanyang Technological University, Singapore, Singapore.
PLoS One. 2013;8(3):e58546. doi: 10.1371/journal.pone.0058546. Epub 2013 Mar 13.
BACKGROUND: Previous evidence points to a causal link between playing action video games and enhanced cognition and perception. However, benefits of playing other video games are under-investigated. We examined whether playing non-action games also improves cognition. Hence, we compared transfer effects of an action and other non-action types that required different cognitive demands. METHODOLOGY/PRINCIPAL FINDINGS: We instructed 5 groups of non-gamer participants to play one game each on a mobile device (iPhone/iPod Touch) for one hour a day/five days a week over four weeks (20 hours). Games included action, spatial memory, match-3, hidden- object, and an agent-based life simulation. Participants performed four behavioral tasks before and after video game training to assess for transfer effects. Tasks included an attentional blink task, a spatial memory and visual search dual task, a visual filter memory task to assess for multiple object tracking and cognitive control, as well as a complex verbal span task. Action game playing eliminated attentional blink and improved cognitive control and multiple-object tracking. Match-3, spatial memory and hidden object games improved visual search performance while the latter two also improved spatial working memory. Complex verbal span improved after match-3 and action game training. CONCLUSION/SIGNIFICANCE: Cognitive improvements were not limited to action game training alone and different games enhanced different aspects of cognition. We conclude that training specific cognitive abilities frequently in a video game improves performance in tasks that share common underlying demands. Overall, these results suggest that many video game-related cognitive improvements may not be due to training of general broad cognitive systems such as executive attentional control, but instead due to frequent utilization of specific cognitive processes during game play. Thus, many video game training related improvements to cognition may be attributed to near-transfer effects.
背景:先前的证据表明,玩动作视频游戏与增强认知和感知之间存在因果关系。然而,其他视频游戏的益处尚未得到充分研究。我们研究了玩其他视频游戏是否也能改善认知。因此,我们比较了需要不同认知要求的动作游戏和其他非动作游戏的转移效应。
方法/主要发现:我们指导 5 组非游戏参与者在四周内(20 小时)每天使用移动设备(iPhone/iPod Touch)玩一种游戏,每次一小时,每周五天。游戏包括动作、空间记忆、匹配 3、隐藏对象和基于代理的生命模拟。参与者在视频游戏训练前后进行了四项行为任务,以评估转移效应。任务包括注意力眨眼任务、空间记忆和视觉搜索双重任务、评估多目标跟踪和认知控制的视觉滤波器记忆任务,以及复杂的言语跨度任务。动作游戏的玩可以消除注意力眨眼,提高认知控制和多目标跟踪。匹配 3、空间记忆和隐藏对象游戏可以提高视觉搜索性能,而后两者还可以提高空间工作记忆。在玩匹配 3 和动作游戏后,复杂的言语跨度提高了。
结论/意义:认知提高不仅限于动作游戏训练,不同的游戏提高了认知的不同方面。我们的结论是,在视频游戏中频繁训练特定的认知能力可以提高具有共同潜在需求的任务的表现。总体而言,这些结果表明,许多与视频游戏相关的认知改善可能不是由于对一般广泛认知系统(如执行注意控制)的训练,而是由于在游戏过程中经常利用特定的认知过程。因此,许多与视频游戏训练相关的认知改善可能归因于近转移效应。
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