Put Koen, Wagemans Johan, Spitz Jochim, Gallardo Manuel Armenteros, Williams A Mark, Helsen Werner F
a Department of Kinesiology , Movement Control and Neuroplasticity Research Group , KU Leuven , Belgium.
J Sports Sci. 2014;32(18):1688-97. doi: 10.1080/02640414.2014.912760. Epub 2014 May 23.
We examined whether the use of three-dimensional (3D) simulations in an off-field offside decision-making task is beneficial compared to the more widely available two-dimensional (2D) simulations. Thirty-three assistant referees, who were all involved in professional football, participated in the experiment. They assessed 40 offside situations in both 2D and 3D formats using a counterbalanced design. A distinction was made between offside situations near (i.e., 15 m) and far (i.e., 30 m) from the touchline. Subsequently, a frame recognition task was performed in which assistant referees were asked to indicate which of the five pictures represented the previous video scene. A higher response accuracy score was observed under 3D (80.0%) compared to 2D (75.0%) conditions, in particular for the situations near the touchline (3D: 81.8%; 2D: 72.7%). No differences were reported between 2D and 3D in the frame recognition task. Findings suggest that in highly dynamic and complex situations, the visual system can benefit from the availability of 3D information, especially for relatively fine, metric position judgements. In the memory task, in which a mental abstraction had to be made from a dynamic situation to a static snapshot, 3D stereo disparities do not add anything over and beyond 2D simulations. The specific task demands should be taken into account when considering the most appropriate format for testing and training.
我们研究了在越位判罚的场外决策任务中,使用三维(3D)模拟是否比更广泛使用的二维(2D)模拟更具优势。33名均参与职业足球裁判工作的助理裁判参与了该实验。他们采用平衡设计,以2D和3D两种形式评估了40种越位情况。对距离边线较近(即15米)和较远(即30米)的越位情况进行了区分。随后,进行了一项画面识别任务,要求助理裁判指出五张图片中哪一张代表了之前的视频场景。与2D(75.0%)条件相比,在3D条件下(80.0%)观察到了更高的反应准确率得分,特别是对于靠近边线的情况(3D:81.8%;2D:72.7%)。在画面识别任务中,2D和3D之间未报告差异。研究结果表明,在高度动态和复杂的情况下,视觉系统可以从3D信息中受益,特别是对于相对精细的、度量位置的判断。在记忆任务中,需要从动态场景中进行心理抽象到静态快照,3D立体视差在2D模拟之外并没有增加任何东西。在考虑测试和训练的最合适形式时,应考虑特定的任务要求。