利用 MusicGlove 进行中风后手运动的再训练和评估:与传统手部治疗和等长握力训练的比较。

Retraining and assessing hand movement after stroke using the MusicGlove: comparison with conventional hand therapy and isometric grip training.

机构信息

Department of Biomedical Engineering, University of California, Irvine, USA.

出版信息

J Neuroeng Rehabil. 2014 Apr 30;11:76. doi: 10.1186/1743-0003-11-76.

Abstract

BACKGROUND

It is thought that therapy should be functional, be highly repetitive, and promote afferent input to best stimulate hand motor recovery after stroke, yet patients struggle to access such therapy. We developed the MusicGlove, an instrumented glove that requires the user to practice gripping-like movements and thumb-finger opposition to play a highly engaging, music-based, video game. The purpose of this study was to 1) compare the effect of training with MusicGlove to conventional hand therapy 2) determine if MusicGlove training was more effective than a matched form of isometric hand movement training; and 3) determine if MusicGlove game scores predict clinical outcomes.

METHODS

12 chronic stroke survivors with moderate hemiparesis were randomly assigned to receive MusicGlove, isometric, and conventional hand therapy in a within-subjects design. Each subject participated in six one-hour treatment sessions three times per week for two weeks, for each training type, for a total of 18 treatment sessions. A blinded rater assessed hand impairment before and after each training type and at one-month follow-up including the Box and Blocks (B & B) test as the primary outcome measure. Subjects also completed the Intrinsic Motivation Inventory (IMI).

RESULTS

Subjects improved hand function related to grasping small objects more after MusicGlove compared to conventional training, as measured by the B & B score (improvement of 3.21±3.82 vs. -0.29±2.27 blocks; P=0.010) and the 9 Hole Peg test (improvement of 2.14±2.98 vs. -0.85±1.29 pegs/minute; P=0.005). There was no significant difference between training types in the broader assessment batteries of hand function. Subjects benefited less from isometric therapy than MusicGlove training, but the difference was not significant (P>0.09). Subjects sustained improvements in hand function at a one month follow-up, and found the MusicGlove more motivating than the other two therapies, as measured by the IMI. MusicGlove games scores correlated strongly with the B & B score.

CONCLUSIONS

These results support the hypothesis that hand therapy that is engaging, incorporates high numbers of repetitions of gripping and thumb-finger opposition movements, and promotes afferent input is a promising approach to improving an individual's ability to manipulate small objects. The MusicGlove provides a simple way to access such therapy.

摘要

背景

人们认为治疗应该是功能性的、高度重复的,并促进传入输入,以最好地刺激中风后手的运动恢复,但患者难以获得这种治疗。我们开发了 MusicGlove,这是一种仪器手套,要求使用者练习类似抓握的动作和拇指与食指的对立运动,以玩一种高度吸引人的、基于音乐的视频游戏。本研究的目的是:1)比较使用 MusicGlove 进行训练与传统手部治疗的效果;2)确定 MusicGlove 训练是否比匹配形式的等长手部运动训练更有效;3)确定 MusicGlove 游戏得分是否可以预测临床结果。

方法

12 名患有中度偏瘫的慢性中风幸存者被随机分配接受 MusicGlove、等长和传统手部治疗,采用自身对照设计。每个受试者每周三次参加六次一小时的治疗,每次治疗类型各 18 次,共 2 周。一名盲法评估者在每次治疗类型之前和之后以及一个月随访时评估手部损伤,包括 Box and Blocks(B&B)测试作为主要结果测量指标。受试者还完成了内在动机量表(IMI)。

结果

与传统训练相比,MusicGlove 治疗后患者抓握小物体的手部功能相关指标提高,B&B 评分提高(改善 3.21±3.82 与 -0.29±2.27 块;P=0.010)和 9 孔钉测试(改善 2.14±2.98 与 -0.85±1.29 钉/分钟;P=0.005)。在更广泛的手部功能评估中,两种训练类型之间没有显著差异。与 MusicGlove 训练相比,等长训练的效果较差,但差异无统计学意义(P>0.09)。受试者在一个月的随访中手部功能持续改善,与其他两种疗法相比,他们发现 MusicGlove 更有动力,这一点在 IMI 中得到了测量。MusicGlove 游戏得分与 B&B 得分高度相关。

结论

这些结果支持这样一种假设,即引人入胜、包含大量抓握和拇指与食指对立运动重复、并促进传入输入的手部治疗是改善个体操纵小物体能力的一种有前途的方法。MusicGlove 提供了一种简单的方法来获得这种治疗。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3b83/4022276/37458b399773/1743-0003-11-76-1.jpg

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