Green C Shawn, Li Renjie, Bavelier Daphne
Department of Psychology, Center for Cognitive Sciences, University of MinnesotaDepartment of Brain and Cognitive Sciences, Center for Visual Science, University of Rochester.
Top Cogn Sci. 2010 Apr;2(2):202-16. doi: 10.1111/j.1756-8765.2009.01054.x. Epub 2009 Oct 30.
Action video games have been shown to enhance behavioral performance on a wide variety of perceptual tasks, from those that require effective allocation of attentional resources across the visual scene, to those that demand the successful identification of fleetingly presented stimuli. Importantly, these effects have not only been shown in expert action video game players, but a causative link has been established between action video game play and enhanced processing through training studies. Although an account based solely on attention fails to capture the variety of enhancements observed after action game playing, a number of models of perceptual learning are consistent with the observed results, with behavioral modeling favoring the hypothesis that avid video game players are better able to form templates for, or extract the relevant statistics of, the task at hand. This may suggest that the neural site of learning is in areas where information is integrated and actions are selected; yet changes in low-level sensory areas cannot be ruled out.
动作电子游戏已被证明能提升在各种感知任务中的行为表现,这些任务涵盖了从需要在视觉场景中有效分配注意力资源的任务,到要求成功识别短暂呈现刺激的任务。重要的是,这些效果不仅在专业动作电子游戏玩家身上得到了体现,而且通过训练研究已经在动作电子游戏游玩与增强的处理能力之间建立了因果联系。尽管仅基于注意力的解释无法涵盖在玩动作游戏后观察到的各种增强效果,但一些感知学习模型与观察结果一致,行为建模支持这样的假设,即狂热的电子游戏玩家能够更好地为手头任务形成模板或提取相关统计信息。这可能表明学习的神经部位位于信息整合和动作选择的区域;然而,低级感觉区域的变化也不能排除。