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动作类电子游戏玩家能形成更详细的物体表征。

Action video game players form more detailed representation of objects.

作者信息

Sungur Hande, Boduroglu Aysecan

机构信息

Department of Psychology, Utrecht University, The Netherlands.

出版信息

Acta Psychol (Amst). 2012 Feb;139(2):327-34. doi: 10.1016/j.actpsy.2011.12.002. Epub 2012 Jan 18.

Abstract

Previous research has clearly demonstrated action video game improvements in visual and spatial attention. The present study investigated action video game related changes in the resolution of representations for both dynamic and stationary objects by comparing video game players (VGP) and non-video game players (NVGP). In a color wheel task (adapted from Zhang & Luck, 2008) where viewers were asked to freely recall the color of briefly presented objects, we found that VGPs were more accurate than NVGPs. Furthermore, in the Multiple Identity Tracking task (Horowitz et al., 2007), we found that VGPs were able to track not only more objects but also maintain identity of tracked objects better than NVGPs. Finally, we demonstrated that VGPs had greater attentional breadth and higher spatial representation resolution.

摘要

先前的研究已经清楚地证明了动作视频游戏对视觉和空间注意力的提升作用。本研究通过比较视频游戏玩家(VGP)和非视频游戏玩家(NVGP),调查了与动作视频游戏相关的动态和静态物体表征分辨率的变化。在一个色轮任务(改编自Zhang和Luck,2008)中,要求观看者自由回忆短暂呈现物体的颜色,我们发现视频游戏玩家比非视频游戏玩家更准确。此外,在多重身份跟踪任务(Horowitz等人,2007)中,我们发现视频游戏玩家不仅能够跟踪更多物体,而且比非视频游戏玩家更好地保持被跟踪物体的身份。最后,我们证明视频游戏玩家具有更大的注意力广度和更高的空间表征分辨率。

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